An In-Depth Terrorist Side Utility Guide for Nuke in CSGO
You'll never be lost on Nuke again!
You'll never be lost on Nuke again!
Nuke is quite the beast to master, especially without a team, but it can be challenging even with a set team around you. A lot of people feel quite helpless on the T-Side, the side where you need to get pro-active the most. This is sub-optimal when you are trying to win in MM, FaceIt or in your next team match.
This guide will take a closer look at what you can do utility-wise on the T-Side of Nuke, showing you videos and telling you how hard a throw is, as well as what the pros and cons are. Ready? Let's dive right in!
I'd like to take this opportunity to tell you that some of these line-ups are dependent on the exact crosshair I use, but you just need to go into a server and get feeling for how exactly the line-up changes in relation to your own crosshair, including size and thickness. Don't worry, with a bit of trying around you will get the hang of it!
Smokes
Outside Cross
<iframe src="https://www.youtube.com/embed/Ls2FIkBjHN4" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Usage: Especially good early-round, when you can be surer that no CT is pushing up towards you, compared to late-round where you might lose track of the positions around Red.
Pros:
Cons:
Outside 1 and 2 towards Secret
<iframe src="https://www.youtube.com/embed/qENszeiNixY" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (with jumpbind/double-key jumpbind) - you need to be precise in order to not to leave a gap between the two smokes
Usage: Great at all timings in the round, granted that you have enough time left to make use of that Secret passage that you just made safer to cross to. Also helps with faking a Secret go, since you are quite far away from Outside still when throwing these smokes, allowing you to quickly get back into Lobby towards A.
Pros:
Cons:
Trophy Exit towards Ramp
<iframe src="//www.youtube.com/embed/d5W0BvMY3k0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Great for map control or as part of a B execute. Can also help you fake a B go, especially later in the round when the CTs have already lost a player or two.
Pros:
Cons:
Marshmallow to Heaven (Inside)
<iframe src="//www.youtube.com/embed/VfFpOr1dDoo" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium
Usage: Great for set-pieces onto the A-Site, especially with the molotov further down this guide.
Pros:
Cons:
Molotovs
Ramp anti-fall-back
<iframe src="//www.youtube.com/embed/e_sbWX9BHe4" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Great surprise tool against enemies trying to play behind the big box and then dropping down to have another chance to decimate your numbers, especially if you notice how that's the only position the enemy Ramp player plays.
Pros:
Cons:
Top of Hut
<iframe src="//www.youtube.com/embed/Cb4b9tdWlVk" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium, Hard if you throw it fast
Usage: Can be used early round in a rush or later in an orderly set-piece. Quite effective in both cases.
Pros:
Cons:
Ramp to B Ninja
<iframe src="//www.youtube.com/embed/ui_Oxe3dCQ8" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (You need to press both mouse buttons and release them at the same time)
Usage: Can be especially useful when you have a teammate at Decon since he can peek out and catch the player exiting Ninja with his back turned to him
Pros:
Cons:
High-Explosive grenade
Outside to Secret (Nadestack)
<iframe src="//www.youtube.com/embed/6NZHoq-dovM" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Usage: Can be used as a tool to remove the CT from Secret after throwing the necessary cross smokes towards Secret, surely inflicting hefty damage if thrown by multiple players. For a nadestack, you need to position yourself and your teammates along the yellow line and aim above the AC vent at the top of Secret.
Pros:
Cons:
Flash
Marshmallow to Heaven (Outside peek)
<iframe src="//www.youtube.com/embed/2vhFqpfZVNQ" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Can be used to help your teammates advance outside, especially in a Main wrap, without or with the cross smokes.
Pros:
Cons:
Not every game is the same
Some things may work in one game and not in another, which is why mixing it up is, as always, the way to go here. If you can't get out of Ramp without losing three players, peeking and poking somewhere else to see how the CTs are set up there is the way to go. If something starts to work but then stops, changing the game plan will be necessary. This is why you should know and have the ability to use many different line-ups. If you have trouble getting onto A or B due to CT utility, check out this guide - and if you need help with Overpass, this oneis the guide for you!
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