CS:GO: Ultimate Mirage Flash Guide
Be prepared for everything on Mirage with this flash guide!
Be prepared for everything on Mirage with this flash guide!
Mirage is one of the puggier maps in the map pool, where most players will still have enough utility knowledge to quickly organize an A or B go with a few smokes and flashes to support your entry players. However, there is still room for improvement, as there always is, and I think most people know the most crucial smokes already, which is why I am showing you a bunch of flashes in this guide. I'll sort them by area of the map (A, Mid, B) and faction (CT, T) before giving the line-ups a difficulty rating ranging from very easy - which means that the flash is throwable without any practice - and very hard - which indicates a line-up that takes practice and a fundamentally-sound player to execute.
To make it even easier for you to know as much as possible about the line-up on a first look, I'll also include a small Dos and Don'ts section, where I'll try to contextualise the line-up and give you a first idea of when to use it, followed by a Pros and Cons list. I hope you'll find what you're looking for!
CT-Side
A
Palace Popflash
<iframe src="//www.youtube.com/embed/Nbr9frnRubk" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (requires good timing)
Dos and Don'ts: Use this one to flash a CT that's close to Palace into Palace. Great as either an early-round aggression tool to seek out as much information and map control as possible or as an information-giving tool late-round, when the Ts are trying to keep you guessing where they're going.
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Stairs Popflash
<iframe src="//www.youtube.com/embed/zIgHcv1qJbw" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Hard (press both mouse buttons and let go of them at the same time)
Dos and Don'ts: Great as a delay and aggression tool right in the middle of an A execute, you'll be sure to blind at least a few of the Ts trying to gain ground. I'd advise to peek together with a teammate below Stairs, swinging wide while you try to peek them from above at the same time.
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B
Balcony Self-Popflash
<iframe src="//www.youtube.com/embed/KtOHP8DtHLI" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very easy
Dos and Don'ts: Perfect for a solo-hero-play at B-Apps. You can even play B alone and still be effective when you haven't played out this card of your deck already. Although it is kind of a one-trick pony, you'll be guaranteed two kills when you'll pop this one at the exact time the Ts are trying to execute. Chances are good that you'll even make it out alive after this one!
Pros:
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Short Popflash
<iframe src="//www.youtube.com/embed/o6v1XTE2x6I" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: A great tool to peek Short when you've been pushed away or your Short player has died already. You should be sure that Apps isn't pushing you at the same time so you won't be caught out from the side. This one really unfolds its potential when your Short player pushes back to B as he sees aggression Short, followed by one of you watching Apps as you use this flash.
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Mid
Short to Mid Popflash
<iframe src="//www.youtube.com/embed/26D-xOKAsak" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: Great in tandem with the flash below, this one will catch anyone in Mid who's waiting for the Short push. As a bonus, you can use this flash to have a teammate reliably re-peek from Window, as you'll give him an advantage even if Top Mid is only flashed for a second.
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Connector Popflash
<iframe src="//www.youtube.com/embed/xDi8dca__iU" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: Great as a re-aggression tool after your teammates have been pushed away from Mid, it can also be used to draw attention to Connector when a CT is about to peek from Short to retake Mid control.
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T-Side
A
Main Supportflash
<iframe src="//www.youtube.com/embed/RcE3nMzMD1s" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very easy
Dos and Don'ts: The strength of this flash doesn't lie in its non-dodge ability since it is definitely dodgeable, however, it's effective due to the fact that your teammates are allowed to freely exit A-Main as players on A and close to A-Main either have to turn around or get flashed, granted your teammates a huge advantage that is even bigger in the early-round, when the CTs are still trying to get to their position and haven't settled yet.
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Palace Support Flash
<iframe src="//www.youtube.com/embed/yM2Dq9UwRGU" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Dos and Don'ts: This line-up opens up a new way to guarantee a favourable peek out of Palace from an AWP or a star player, giving him a great advantage against the Stairs player who'll be unlikely to dodge this flash. This means that you can use this flash whenever your Palace player feels like peeking, ranging from early-, mid- to late-round.
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B
Apps Support Flash
<iframe src="//www.youtube.com/embed/Hf5m8L79ZSM" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Dos and Don'ts: This line-up works especially well in a full team, however, it can also be used in your next PUG. Just use this flash when your teammates are advancing towards B, as you'll flash a variety of strong positions, ranging from Benchcorner to Van to B-Site. This one can be used either preemptively when you think contact is about to commence or right as the first contact has been made, allowing your teammates to keep pushing while the CTs have to look away or get flashed.
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B-Rush-Flash
<iframe src="//www.youtube.com/embed/B-mbhTgYFfI" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium
Dos and Don'ts: A one-trick-pony that only allows for it to be used early-round when the CTs aren't quite in the perfect position yet and you're trying to overrun them early, as it's otherwise easy to dodge.
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Mid
Mid-Cross-Flash
<iframe src="//www.youtube.com/embed/kk6P_seQ2PU" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: Especially useful in the earlier sections of a round, this flash will help you cross to Cart and comes to fruition with a cross smoke at Top Mid, reliably blinding the Achilles tendon of every Mid cross, which is the CT players pushing up Mid to catch you off-guard. If you have a read on the enemy and you know he'll try to push Top Mid and not have any further defences in Mid, you can even use this flash to obliterate that plan before it has a chance to come to fruition.
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Connector Popflash
<iframe src="//www.youtube.com/embed/iMOHz_tuxEk" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (hard to memorize)
Dos and Don'ts: As a truly effective Connector flash, this line-up opens up new avenues of map control as you'll be allowed to peek Connector against pushed-up CTs more freely. Of course, even this flash will benefit greatly from a smoke top Connector, however, it really isn't necessary if you are sure that CTs are in front of or inside Connector. Due to this, you can use this flash at any time in the round.
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Conclusion
As always, trying to be prepared for any situation and to be ahead of the enemy is the best way to be successful in CS:GO. No situation will be like the other, which means that you'll need a big arsenal of possible plays and utility line-ups to use in every game. Trying to switch it up and to be a step ahead of the enemy is the way to go!
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