The Ultimate Train Utility Guide for CSGO
Psst... You want some new Train utility?
Psst... You want some new Train utility?
Train is a unique map in CS:GO's map pool and, in this guide, I will teach you relevant smokes and molotovs, useful for playing Train on every level and in (almost) every type of game. I focused on smokes and molotovs since Train is kind of a map control-heavy map that defines itself through the wide variety of how exactly you can build your early-round routines or executes, and they provide the most value for the least cost compared to singular flash line-ups on Train with its big bombsites.
To make it easier for you to learn the smokes and molotovs relevant to you, I will not just list you where the line-up takes place and what it does, but also what the difficulty of the line-up is, as well as a list of pros and cons. I'll then show you how the line-up looks with videos, making it easier for you to keep this site open in the steam overlay and to play and stop videos without tabbing out.
T-Side Smokes
Left-Side Site A
<iframe src="//www.youtube.com/embed/M_ucKG2M_zo" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: Great with the other A-site smokes in this guide, grants you an easier cross from A-Main towards the bombsite. Since it is often advisable to take the bombsite fully when you execute on A, this smoke will be most effective in low-economy and eco rounds to grant you a quick plant early in the action.
Pros:
Cons:
Right-Side Site A
<iframe src="//www.youtube.com/embed/-6ii8xM9S84" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Dos and Don'ts: Great for full executes onto the A bombsite in constellation with the other smokes in this guide, blocks off an abundance of angles when you want your teammates to push out of Popdog.
Pros:
Cons:
Onsite A
<iframe src="//www.youtube.com/embed/AmJpy0DL8b0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (with jumpbind/double-key jumpbind)
Dos and Don'ts: Great in conjunction with the other smokes in this guide, as it allows for you to block off the POV of the CTs on the Train above the smokes you learned earlier.
Pros:
Cons:
Greentrain/Ivy
<iframe src="//www.youtube.com/embed/o7oIvfWFogs" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium-Hard (with jumpbind/double-key jumpbind)
Dos and Don'ts: A great tool to keep you out of AWP fire when you have a CT constantly bugging you from Green, this smoke allows for you to jump out of Main more effectively and close the distance before the AWP can find a way to get back into the action.
Pros:
Cons:
Popdog Variations for A
<iframe src="//www.youtube.com/embed/17RmJxaZ3Hc" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Hard (with both mouse buttons, although you let go of the right mouse button first, all of them have slightly different timings)
Dos and Don'ts: Creates the same wall-of-smokes as the line-ups from in front of A, giving you the ability to call a execute from different parts of the map, useful for all of the different ways a round can go in CS:GO.
Pros:
Cons:
Sandwich
<iframe src="//www.youtube.com/embed/6887xV0zwsQ" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Dos and Don'ts: Great as a general tool to exit Main, blocking the popular AWP spot at Stopper behind A, giving you and your team room to find ground and open up fights on your accord.
Pros:
Cons:
Connector (from Pop)
<iframe src="//www.youtube.com/embed/fvdticrN880" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium
Dos and Don'ts: Great as bait or as an inside-Connector variation when executing or taking B, blocks off a great CT position that tends to get at least one free kill if an AWP is playing it, making it easier to exit B-Lower.
Pros:
Cons:
Connector (from Brownhalls)
<iframe src="//www.youtube.com/embed/efar0ilDJMA" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: As this one completely blocks off the most popular AWPing spot on B, you will find it easier to enter B when throwing this one.
Pros:
Cons:
Deep B
<iframe src="//www.youtube.com/embed/Biqysjnl8gw" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: This smoke grants you more map control in a B execute, making it harder for CTs at Backline to effectively hold the corridors at B. Great when you plan is to swarm into the Backline and cut off all of the entry points after taking B, or to simply cross to Site easier.
Pros:
Cons:
B cross
<iframe src="//www.youtube.com/embed/ALD9siWHGoE" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: Especially in low-economy situations, it can be important to get the plant down as soon as possible. Although this smoke grants the CTs some cover, too, you will also be planting the bomb quicker when you use this smoke.
Pros:
Cons:
T-Side Molotovs
Ebox
<iframe src="//www.youtube.com/embed/hYXfrgmd_v0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Dos and Don'ts: Great as a whenever-tool to get the Ebox player into the open and to limit the angles the CTs could be at during an execute.
Pros:
Cons:
Backsite B
<iframe src="//www.youtube.com/embed/fK2yTIG1GPo" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium
Dos and Don'ts: CTs can get creative and quite annoying when they anchor B, holding you back as long as they can with whatever they got. This molotov may deny them their plans since they will have to leave the safety of Backsite B when you throw this molotov. Especially in a full B execute, you are most likely to catch the CT hurrying out of there.
Pros:
Cons:
CT-Side Smokes
B One-Way
<iframe src="//www.youtube.com/embed/PqIw-vWhyis" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Dos and Don'ts: Great as a one-off to grant you an early-round advantage, this one-way will allow you much better vision of Brownhalls than Brownhalls has of you, allowing you to quickly fall back afterwards as well.
Pros:
Cons:
B Map Control
<iframe src="//www.youtube.com/embed/T-toJoH-nh8" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium
Dos and Don'ts: This line-up will help you get ahold of Brownhalls early on, limiting the angles that the CTs could peek you from. You can either play it alone, with a mate on Upper or simply throw this one later in the half and slow down the map control voyage of the Ts tremendously.
Pros:
Cons:
CT-Side Molotovs/Incendiaries
A-Main
<iframe src="//www.youtube.com/embed/rYTyrZG7_YY" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium
Dos and Don'ts: As an early tool to not to grant the Ts any free avenue into the A bombsite, this molotov really is worth its price since the Ts will either have to pass through it or extinguish it with a smoke, effectively smoking off Main for you
Pros:
Cons:
B Plant Deny from Connector
<iframe src="//www.youtube.com/embed/G7EWNmUYYuM" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: This line-up will make it harder for the Ts to plant in the default spot when taking B, granting your teammates time to rotate and get ahold of the situation before the bomb timer is putting pressure on you.
Pros:
Cons:
B Plant Deny from Spools
<iframe src="//www.youtube.com/embed/5YH9qWS_FYc" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Dos and Don'ts: This is a mirror-version of the plant deny from Connector, granting your team time to rotate and help you out.
Pros:
Cons:
Like this kind of content? Show your support by following me on Twitter or join our #Digscord!
Visit our partner Vie.gg for the safest market and best customer care in esports betting.
Must be age 18+ and reside in a country where online gambling is legal. Gamble responsibly