Ahri league of legends beginner guide

The Total Beginner's Guide To League of Legends

New to League and looking for a beginner guide? Start here for all that you need to know!

You’ve finally done it. After years of seeing League top the Twitch charts, after years of your friends bugging you to play the game with them, after succumbing to the hype of K/DA’s music, you’ve installed League of Legends. But where do you even start? Your friends are speaking a foreign language to you when it comes to the game, and searching League on Youtube produces only meme compilations and patch notes that you don’t care about. (Yet.)

Well, friend, I’m here to help you find the path of League of Legends enlightenment. Today, I’m going to break down all the bits about League that you need to know to get started. So, by the end of this guide, you’ll have your fingers wrapped around the coolest Champion you could find and soon be surpassing your friends in terms of knowledge and skill!

What is League of Legends?

League of Legends is a Multiplayer Online Battle Arena, or MOBA for short, where players take control of awesomely powerful Champions to face off against each other in Player vs. Player matches of skill, wit, and determination.

With League’s ever expanding roster of 151 Champions and dynamic in-game objectives, each and every game is unique and offers those dedicated enough to master its core elements fantastic ways to express one’s skill.

The Tutorial

League’s Tutorial has improved MASSIVELY over the course of its lifespan, and has been split into three different parts to expose new players to the game’s various systems increments.

The first of the Tutorial maps starts players on a narrowed down Summoner’s Rift (League’s primary map) and limits you to the Middle Lane. There, playing as the lovely Miss Fortune (a member of League’s Marksmen Class) you’ll get familiarized with League’s movement controls, shoot down some Minions attacking a friendly Turret, and then will face off in the middle of the Middle Lane against a Bot playing Sion.

After blasting down Sion, you’ll be allowed to freely swap between Miss Fortune, Ahri, Darius, Master Yi, and Lux, by clicking on a bubble featuring their portraits. Play around with each of them, and get a feel for what you would enjoy! But remember, once the first turret falls, you’re locked in on one Champion for the rest of this tutorial!

With that said, the remainder of this Tutorial has you pushing down the Middle Lane (Mid for short) as waves of Minions and Champions come down to slow your progress. Once you’ve destroyed the next Turret, the game will pause and the Champions you were able to swap between earlier will come to your aid the rest of the way! You’ll all team up and destroy the enemy Nexus ending the first stretch of your tutorial rewarding you Blue Essence, League’s free currency, and a Champion from those that you were able to test run before.

The next phase of the tutorial opens up Summoner’s Rift and exposes players to a more traditional game experience. Here you’ll level up your spells, roam around the map, and experience Champion leveling.

The final phase will run you through League’s income mechanic, Gold. In this structured tutorial, you’ll play against Bots and will have to earn income from killing Champions and ‘last-hitting’ Minions. As you gain Gold, you’ll be prompted to purchase items for your character. These items boost the stats of your character and will allow you to more easily take down your opponents and clear through Minions even faster! (Note: Items do not literally appear on your Champion. Instead think of them as passive effects you purchase for your Character while they remain visually the same.)

That wraps up the Tutorial, and now you should have a little exposure to everything that League has to offer in terms of general mechanics. There are even more skills that branch from these lessons that you’ll learn as you devote more time to the game, but for now, we’ve got a grasp on how the game actually works. So, let’s talk about roles and then we’ll break down League’s maps, queues, and game modes!

Lanes, Roles, and Classes

An aspect that the Tutorial doesn’t fully cover, but is a vital piece to know before queuing up for your first Co-op vs. AI or PvP game are the lanes and classes of the Champion that you’re looking to get started with. From a design standpoint, some Champions are just suited for a lane over others, and you’ll often not see them breaking that mold of Riot’s intent.

From the Tutorial the Champions that you could select from go in the following lanes:

Darius - Top Lane

Master Yi - Jungle

Ahri - Middle

Miss Fortune - AD Carry/Bot Carry

Lux - Bot Support

If you’re drawn to another Champion after pursuing the shop and decide to purchase someone not from the Tutorial, the next break down can give you an idea where they might go. But it’s always better to research your Champions and devote a little time to understanding them and where exactly they fit in the larger scheme of the game.

I’ll give you a brief run down of each lane here and I’ll let you know the common classes that you’ll see running down each of them. I’ll also rank them on a scale of one to five stars, with five being the most difficult and one being easiest, to give you a glimpse of how quick you can learn the game from these roles and master the role itself.

Top Lane - Fighters, Tanks, Mages, Marksmen - ★★★

Top Lane is typically known as ‘the island’ and is home to a wide variety of Classes and Champions. Players that are attracted to this lane typically come its way to the range of diversity in the Champs, and due to the lane’s nature to promote skillful 1 vs. 1 play. It’s also a lane that’s all about micro-management and rewards players who can skillfully master controlling their Minion Waves and starving their opponents from resources.

It’s also a lane for those that pride themselves on being resolved. Champions that go Top have strict matchups, and getting into a bad one means having both the mechanical capability to over come it, but also the mental capability to back it up.

The Jungle - Fighters, Tanks, Assassins, Mages - ★★★★★

I don’t suggest starting out with the Jungle role due to its depth and complexity. But if you fell in love with Master Yi from the Tutorial, or another Jungle-focused Champion, I’ll help you with your primary responsibilities.

First and foremost, being the “Jungler” for your team means that you have the most influence to affect the map and the course of the game, especially just as the game is getting started. As a Jungler you clear through the various Monster Camps on your side of the map and “Gank” the lanes from the Fog of War. Your goal in ganking is to kill or force out your opponents so that your allies can have an easier time creating a lead for themselves. After this, you put your focus on ‘controlling vision’ in between clearing your Monster Camps as they respawn. This means you’ll be purchasing Wards from the Shop and kill enemy wards to remove their vision from the map. If you successfully win the vision game, you’ll have full control over taking Summoner’s Rift’s biggest objectives Rift Herald, Dragon, and Baron, which all provide massive buffs to your team or utility to help you reach the enemy’s Nexus quicker.

Needless to say, there’s a lot more to the role than just this. So again, I suggest starting off with one of the other lanes as their responsibility levels are MUCH lower. Once you have a good grasp of League’s general game flow, revisit learning the Jungle at a later point.

Middle Lane - Assassins, Mages, Fighters - ★★★★

Mid Lane, like Jungle, is a high responsibility assignment. And, to make matters worse, you’re against an opponent that’s looking to abuse you over and over again if you’re making mistakes.

Despite this though, it’s comparatively easier to understand than Jungle, and is extremely rewarding once you start to learn how to properly influence the lane.

Regardless, Mid is home to Assassins that like to roam around the Map and insta-pop their enemies, Mages that like to push waves hard and fast, and Fighters that like to dive under Turret and make flashy plays for high-reward. So, as you can guess, this is an extremely mechanical role and attracts players that truly believe themselves capable of carrying each and every game.

Bot Lane AD/AP Carry - Marksmen, Mages - ★★

Despite the implication of the name, Carries don’t have a ton of responsibilities to manage from game to game. Instead, their focus is on income and reaching certain ‘spikes’ in-game. This could be certain item thresholds that your Champion needs to reach or certain level thresholds. Regardless, this role is all about gaining as much income and EXP as possible while minimizing your opponent's income and your own losses.

Bot Lane Support - Mages, Enchanters, Tanks - ★★★

Supports are the baby-sitters of Bot Lane. They’re primarily responsible for making sure that the Bot Lane Carry reaches their power spikes, and they can be accomplished through primarily two methods.

One method can be through enabling a Carry with a high damage kit to ‘snowball’, or generate an insurmountable lead that opponents simply cannot handle. Or, it’s by disabling your opponents through ‘peeling’, or healing, shielding, and disrupting opponents looking to kill your carry.

The second responsibility for Support is Vision Control. Like Junglers, a large portion of your time and effort is going to come in the form of purchasing wards, killing enemy wards, and setting down wards so that your team has a view into the Fog of War. This vision is particularly important around Dragon which will always be the closest objective to you as a Support.

Overall, Support is an important, but mechanically lacking role. Supports do not need to farm as most of their items are relatively cheap and as Champions they bank more off of -what- their abilities do and not how much damage they do. Though Mage Supports sometimes play hard and fast with this rule. Regardless, income comes in the form of assists for Supports and the occasional kill that gets secured their way. You’re not the carry as a Support, but don’t dismiss your influence over the bottom half of the map at all.

Game Modes & Maps

League of Legends primary two maps are Summoner’s Rift (5v5) and All Random All Mid (5v5). We’ll look only into those two modes for this guide since they’re static and will never change. But, be aware that Riot offers a rotating game mode alongside these two to keep gameplay fresh. The rotation event can be found just to the right of Summoner’s Rift and Howling Abyss (ARAM) on ‘Play’ screen!

Summoner’s Rift - Blind, Draft Pick, Ranked Solo/Duo, Ranked Flex

Summoner’s Rift is the bread and butter League of Legends experience. Riot dumps a majority of their time and resources into balancing, tweaking, and tuning the items, Champions, and map itself to keep things fresh and exciting for everyone! You’ll also catch all professional matches played from this map. So, if you’re wanting to ascend to the top of the ranks as a League Pro, you’ll eat, sleep, and breathe this map.

When it comes to Summoner’s Rift, there are four queues to be familiar with:

Blind Pick, as the name implies, throws players into a lobby where they aren’t assigned on of League’s various roles/lanes. Instead it’s a free-for-all to see who calls what lane in chat and who grabs what Champion before everyone else. This mode is great for learning new-to-you Champions and trying the brand-new Champions that Riot drops as there isn’t a system to have your picks banned away here.

Draft Pick is a more traditional League mode where there’s a pick and ban phase that players move through before selecting their Champions. Each side can see what the other side has picked and banned based on order, and can adapt their team comps and picks to counter and overcome whatever might be occurring on their opponents team.

Ranked Solo/Duo is just like Draft Pick in terms of execution, but its intention is entirely different. This mode is the primary way for players to display their skill and mastery of the game. Here players (ideally) load in with ideas of their best Champions, understanding of the meta-game and current patches, and know exactly what they should be doing at every moment. This is the try-hard mode and you can’t access this until you reach Account Level 30.

Also, in this mode you’re allowed to queue up with a friend that’s within one ranked tier of you. So, if you’re Bronze and want to duo with your Silver buddy, go ahead! But if you’re wanting to Duo with your Platinum buddy, that’d be off the table since he’s two whole ranks higher than you.

Ranked Flex, like Solo/Duo, is a competitive mode but it is designed to promote teamplay over individual play. In this mode you can queue up with your friends across all ranks to play in a more coordinated environment. And you can even queue up for this mode solo should you so choose. Otherwise, this mode executes exactly like Solo/Duo in terms of its ranking system.

Howling Abyss aka All Random All Mid - ARAM

League’s secondary mode is a more casual atmosphere. Players load into a draft screen where they are randomly allotted a Champion they own. You are given the opportunity to reroll the Champion twice, trade for other players Champions if you own them yourself, or pick from a pool of discarded Champions from rerolls from other players.

After lock-in, you load onto a map with only one lane. The goal is just like Summoner’s Rift though, drive down the lane and destroy the Nexus. But in ARAM there are unique Summoner Spells, Items, and builds that you might not catch on Summoner’s Rift to spice things up!

Comparatively, this mode is also faster than Summoner’s Rift since everyone is pretty much fighting constantly on the narrow bridge and income is over inflated from both Minions and the constant deaths.

Overall, this is a great mode to dip your toes into when it comes to Player vs. Player content in League. Here you can get a feel of what it’s actually like to fight against players who have full intentions on winning the game without there being big stakes involved.

Co-Op vs. AI

If you look right above the queues I mentioned above, you’ll see a tab of this mode. Here you can load into a Blind Pick selection that pits 5 players against 5 Bots! This mode is perfect if you’re still fleshing out movement controls, Champion abilities, items, and still just figuring out how to play overall.

In this mode, you ditch the pressure of performance since it’s REALLY hard to lose against Bots, especially Beginner difficulty Bots, and can devote yourself to working on the micro-mechanics like ability ranges, last-hitting, and kiting! (Terms I’ll break down more later if you’re unaware of their definitions now.)

This mode also has a great learning tool in the form of Turret Ranges. With these, you can see exactly where you are and aren’t safe to attack your opponents from when pressing against them. And it’s great to commit these ranges to memory since come PvP time, the range indicators are gone and you’re just supposed to know inherently of where you are and aren’t safe.

Practice Tool

The Practice Tool is an isolated Summoner’s Rift where you can control cooldowns, health and mana regeneration, gold, Minion waves, and target dummies all from a click from a sidebar. Here you can set up scenarios where you can practice more mechanically intensive combos or theory-craft to see how much potential damage you’d do with certain build paths. Take the time to experiment with this tool whenever you pick up a new Champion.

So, Where Do You Start?

My suggestion is to start with Beginner Bots in Co-Op vs. AI if you've never played a MOBA before. It’s the safest arena to expose yourself to the gameplay, and like I said, it’s hard to lose so you’ll always be reaping the rewards of your First Win of the Day Bonus and from leveling your account. At your own pace, ramp up the Bot difficulty to Intermediate or jump into Blind Pick after and that work your way into Draft Pick once you’ve unlocked more Champions and are ready for ‘real’ League of Legends gameplay.

If you’re coming from HotS, DOTA, or another MOBA and are generally familiar with the flow of MOBAs, I’d suggest getting started with Blind Pick. Things may be a bit clunky while you play seemingly random Champions in random lanes to start, but once you unlock enough Champions for Draft Pick, you can transition to it and really start refining your skills for Ranked!

Summoner Spells

Now, let’s take a moment to talk about Summoner Spells. Though these abilities may get touched briefly in the Tutorial, they’re an ever important concept to have an understanding of before you load into your games. To give a brief description, Summoner Spells are extra-powerful abilities with extra long cooldowns that either offer a mobility or combat advantage on use. The typical pairings are usually one spell for mobility and one spell for either aggressive or defensive use. And depending on your Champion’s lane assignment and matchup, you might prefer one combo of spells over another.

But, barring a few Champions like Hecarim or Shaco who have special advantages, pretty much EVERY Champion utilizes Summoner Spell: Flash. Though you won’t have access to it initially until you’ve leveled your account a bit, it’s best to transition to this spell from Ghost the moment you unlock it to really get used to its range and ability to hop walls and dodge spells.

We’ve got another article on this site that covers everything you need to know about Summoner Spells and it was written by yours truly! Link will be at the end of the guide in the additional resources section!

Neutral Objectives - Rift Herald, Dragon, Dragon Soul, Elder Dragon, and Baron Nashor

So, from the Tutorial you’ve gotten the idea that to get to the Nexus you need to clear through Turrets and Inhibitors. But, there are also additional objectives across the map that you can defeat to give your team an advantage.

The Dragon comes in four different types, Mountain, Ocean, Cloud, and Infernal. Each of the types of Dragons offers a unique passive buff to the team that defeats them! I’ll break those down very briefly:

Mountain Dragon grants passive percent Magic Resistance and Armor. Making your Champions tankier and harder to kill in a fight.

Ocean Dragon increases passive health regeneration, allowing you to stay in lane longer and heal without having to Recall to base.

Cloud Dragon grants Ultimate Cooldown Reduction, allowing you to utilize your Champions ultimates more often.

Infernal Dragon grants passive increases to Ability Power and Attack Damage, making your Champions deal even more damage.

Additionally, each of the Dragons offers up a “Dragon Soul” when the 4th Dragon has been claimed for a team. The Soul is based on whichever Dragon spawns third in the game. Meaning, two other Dragons will spawn, and the third Dragon will continuously respawn throughout the game until its Soul is claimed.

The Dragon Soul effects are as follows:

Mountain Soul gives a player a passive shield on their health bar if they remain out of combat for 5 seconds. This shield will only fall off once it’s been removed via incoming damage.

Ocean Soul restores health in bursts to Champions after they successfully damage enemy Champions with their attacks and abilities.

Cloud Soul grants a ramping burst of movement speed for 6 seconds after using one’s Ultimate.

Infernal Soul gives damaging spells and attacks an extra ‘pop’ that deals more damage to their targets!

After the Dragon Soul has been claimed, Elder Dragon will start spawning in the place of the other Dragons. Elder Dragon’s beefier and deals far more damage, but it’s effect is game winning once defeated.

Whenever Elder Dragon is claimed by a team, they receive a buff known as, “Aspect of the Dragon” which causes Champion attacks to apply a burn to their targets and execute them INSTANTLY once they fall below 20% HP. This buff is HUGE folks. And it allows for dominating teams to close out with big fights, or struggling teams to claw their way back in.

Rift Herald, or Shelly as it’s known to fanbase, doesn’t provide a passive buff to a team but it is a vital tool used to push down lanes and open the map up for safer play.

When Rift Herald is defeated, it leaves behind a purple “eye” that a single player can pick up. This eye replaces the trinket item in the player’s inventory and grants an empowered recall to return to shop faster. Once used, the eye is shattered and Shelly spawns wherever it was used at and will start pathing towards the nearest Turret and will clear Minions out of her way to get there.

Once in range, Shelly will drop her shoulder and charge at the Turret CHUNKING it for massive damage. This attack helps push down lanes and claim plates if the Herald is taken before the 14 minute mark where Turret plates fall off. So, Shelly is often a go-to early game move to create an advantage or to open the map up.

Naturally, Shelly just can’t keep going without being damaged. So, enemies will be able to fight her back by popping the eye on her back, or whittling her down from the front. Otherwise, if you protect Shelly well, she can see to a heavy amount of Turret damage down whatever lane she pushes.

Baron is the other Turret taking objective. Unlike Shelly though, Baron gives a little love to everyone, even Minions. Champions with Baron buff have empowered recalls for quick returns to base, and whenever Champions with Baron buff stand next to Minions, they’ll receive a chunk of the power and will be tankier and deal more damage to whatever they’re smacking their little arms and wands against. Cannon Minions in particular get HUGE and are excellent at destroying Turrets as they gain increased range, allowing them to be safely defended if you’re team is sieging outside of the enemy’s base.

But, despite these positives, Baron is a hard objective to claim and it’s often called the ‘throw pit’ meaning that over-eager teams often throw away leads by trying to claim Baron too soon or at poor times. Baron fights back and he’s going to chunk you and everyone that comes his way down. So, you want to secure ample vision in and around his turf before you even think about tussling with him,

Don’t Feel Bad For Not Being Great, It’s A Learning Experience

Now that we’ve gotten the Tutorial out of the way, and understand a bit more about what’s going on around the Map, let’s talk about what your first few games of League will look like.

Your first few games will be wild slugfests. You’ll see weird builds and spells that you probably won’t see if you watch and Twitch or Youtube content. But, the more and more you play, the more it’ll level out and start looking like the League you may be familiar with watching and what you’ve heard your friends talk about, and typically, the system will match you with other players that are just starting their League of Legends experience. So, you’ll be playing alongside newcomers like yourself and there will be little pressure from experienced eyes.

Occasionally, you’ll run along a “Smurf” or a player who is leveling another account. Sometimes this is a good thing sometimes it’s a bad thing, but that all depends on the person and situation. Smurfs on your team can help coach you up and offer tips, and Smurfs going against you will show you exactly what it feels like to have poured 300 hours into the game over the past three months. Regardless, it can happen and you should be prepared.

And keep in mind, Smurfs or no Smurfs, you’re going to die. A lot. It’s just part of the learning curve. Limit testing, figuring out what you can and can’t do, and making mistakes is common starting out. You’re not going to be the world’s best League player from the go. You’re going to fail Flashes over walls, miss abilities, get hit by literally everything, die for reasons that you can’t entirely comprehend, and just generally feel bad.

But, if you find that Champion that you love, get involved with your friends, and preserve through the Trolls, Smurfs, and your own mistakes, you’ll come out on top a better player.

Tips and Retrospectives of Veterans for New Players

“Kills aren't the only way of getting ahead so don't go bananas trying to level 1 your opponent.”

“Decrease HUD size and maximum map size to make it easier to see what’s in front of you and what’s on the map.” (Can be found in the settings by hitting escape in-game!)

"Turn on mana cost indicators for your abilities. This helps you know for sure if you have enough mana to get that last 2 spell rotation for a kill in very close situations.” (Also found in Settings in-game.)

“Play the champions that interest you, not the ones that you're told are strong or that you should be playing. Learning the game can be challenging so you want to make sure that you're having fun!”

“Learning about vision early is extremely helpful since it’s not covered in the tutorials.”

“WIN CONDITIONS and Playstyle - Learning different champs for specific scenarios. (Play what you like with a -purpose-)”

“Champions with skins that have sunglasses take 1 less damage from Leona.”

“Focus heavily on your first 5 minutes of laning for review, create a foundation and build upon it gradually. 50 games played with confidence and focus is more valuable than 2000 games on autopilot”

“Get used to using the Smart Cast setting early. Also learn to play with your screen unlocked!” (Smart Cast is found in settings and your camera can be locked and unlocked by pressing Y.)

“Be positive and have fun. It’s a game and even if you’re trying hard in ranked, remember that everyone is genuinely just trying to do their best even if things are going poorly. So, don’t flame your team!”

Terms and References

If someone uses a term of phrase you don’t understand the meaning of, this will be the best quick reference available to you. I’ll try to keep explanations nice and brief so you can review them in between moments!

Power Spike - The moment that a Champion gains a burst of combat potential. Be it from an item or level to reach a certain ability.

Farming - The last-hit killings of Minions and Jungle camps for Gold

Pushing/Fast Pushing - Attacking Minions as hard as possible with auto-attacks and spells to literally push your wave on the opposite side of the lane.

Slow Pushing - Building a big minion wave by last-hitting Minions one at a time.

Freezing - Last-hitting while stalling the Minion wave outside of your turret range by body blocking it or kiting the wave until your Minions arrive.

Kiting - Attack and moving at the same time while your opponents chase you to deal damage.

Peeling - Defending important Champions by using your presence, crowd-control, and damage to save them.

Engaging - Starting the fight

Disengage - Escaping the fight

Zone Control - Maintaining vision and controlling an area of the map

Aggro - Being aggressive and fighting constantly

MIA/Missing In Action - Though used via a ping system now, this is a way to inform players that you don’t see your opponent on the map.

Ping - Latency or communication via the Ping Wheel

Recall/Reset/Back - Pressing the B button causes a Champion to cast Recall a spell that returns them to base if uninterrupted.

Dive - Simultaneously attacking a player underneath their Turret. Usually coordinated with other players or executed by extremely far ahead opponents.

Smurf/Smurfing - A veteran player playing on an under-leveled or lower rank account.

Pick Off/Pick Comp - Champions or teams that excel at locking down one enemy and instantly killing them.

Teamfighting - Where teams meet each other and duke it out to the death.

Gank - When a Jungler or laner moves from the Fog of War and attempts to kill their enemies in another lane.

Roaming - Moving from your lane to another area

ADC - An old term for the carry in Bot.

Supp - The Support in Bot

Ward - The trinket/totem used to supply vision on the map. Can also be a request for vision to be placed here or to inform that there is vision when followed by a ping.

Rotation/Rotate - Pushing one area, and then moving to another area to apply even more pressure to your opponents

Greed - Overstaying and committing for a kill or objective (usually an unnecessary one)

Fed - When an enemy has multiple items, high Minion kills, and a high KDA

Behind - When you are lacking in items and kills in comparison to your opponents

CS/CS Score/Creep Score - The number of Minions and Monster you’ve killed over the course of a game. A good judge of income.

KDA - The excellent popband of Riot’s creation, and Kills, Deaths, and Assists as seen from left to right on the scoreboard (0/0/0)

Tab - Opening the scoreboard which shows everyone’s KDA, CS Score, items, and death timers

Shelly - Rift Herald

Nash/Baron - Baron Nashor

Drake - the Dragon

Blue/Red Buff - the ‘biggest’ camps located in the Jungle. Killing them grants the slayer a buff and this is sometimes given from Junglers to Laners to help them.

Dodge - Closing the client before a Draft completes.

Prio/Priority - Getting Prio is about being in the position to roam safely away from lane to help elsewhere. Junglers often ask for ‘prio’ when contesting neutral objectives.

Objectives - Dragon, Baron, Turrets, Plates, Inhibitors, all the things that lead to the Nexus basically.

Siege - Whittling down your opposing structures via Minions or poke.

Poke/Poking - Dealing damage from afar spells and auto-attacks

Autos - Right Clicking your opponent to death.

Vision - Wards

Pinks - Control Wards! Wards that allow invisible units to be revealed.

Trinkets - The Yellow, Red, or Blue items that offer vision effects

Other Guides You’d Might Like!

Great All Around Champions to Main by Bosstones

Easy and Strong Champions to Learn by Bosstones

Deep Dive: Top Lane Edition by Bosstones

Deep Dive: Mid Lane Edition by Bosstones

Deep Dive: Support Edition by Bosstones

The Skills You Need to Climb in Ranked by Bosstones

Summoner Spell Rundown by Bosstones

These are guides written by myself, but we’ve got a ton of excellent content creators here on the Dignitas team that cover a ton of great topics that might interest you. Browse our Blogs section and look out for guides that cover League of Legends!

Closing Out

Hey, if you made it this far, thanks. I hope this information helps you along your road to becoming a better player. League’s a tough game to learn and get under, but once you’ve turned it over, it’s so rewarding to understand and play.

If you’re a solo player looking for a community or even a veteran player skimming through this guide for potential tips, we’ve got an awesome community on the Dignitas Discord server. Come join us and introduce yourself to everyone. Getting involved with a group and being a part of something larger is what makes League of Legends even better, and we’d love to have you join us as a member of our always growing family.

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