Smash Ultimate: Low Tier Love
Are you getting bored of running into the same pool of characters on Quick Play or at local events? Maybe a pocket character could help.&
Are you getting bored of running into the same pool of characters on Quick Play or at local events? Maybe a pocket character could help.&
My friends like to call me a hipster and it’s not because of my clothes or my vinyl collection - they call me a hipster purely based on my love of lower tier characters and my unwavering dedication to the underdogs. Sure, this may present itself as an uphill battle, but there are a few advantages to playing the lesser picked characters. For instance, and I’m sure this is an obvious one, less people will know how to play against a lesser known character, potentially giving you an advantage. Granted, this alone won’t win you any matches at a local event, but the game is still pretty new, so it’s likely to work towards your benefit for the near future. In light of this, I wrote up some tips and some strengths of three lesser picked characters from the Smash roster to show some love.
Bowser Jr.
Strengths:
-High vertical recovery with Side special-“Go-Kart” mixup potential
-Zoning with the Mecha-Koopa and cannon ball
-Fairly quick Forward air, Up air, and Down tilt
A strange character for sure, Bowser Jr. is perhaps one of my favorites to play based solely on his patrolling drone: the Mecha-Koopa. This Down special will drop on stage and start walking from one side to another before eventually exploding over time. The amount of pressure this little guy gives off is enough to make your oppoent rip their hair out as they now have to focus on where both you and the Koopa are while also thinking about their next step. On top of this, you can send out your cannon ball with its slow, but painful, hit to pressure even more. Do be mindful though, spamming these will become predictable and will almost certainly open you up to being punished. Here are some other things I’ve learned from playing the best of the Koopalings, Lemmy:
Tips/Tricks
Gifs courtesy of RidgeTroopa.deviantart.com
Pac-Man
Strengths:
-Forward air and Up air tend to combo at early percents
-Item versatility with Neutral special
-His dash attack is last pretty long and can punish opponents who don’t tech landings
Pac-Man was the first character I picked up back in Smash 4 and I was happy to see some of the changes that came through in Ultimate. For one, his grab has gotten buffed so it’s not as slow as it once was. While still a little sluggish, it can lead into a lot more such as up throw into forward air, up air, or neutral air. His item versatility remains his biggest appeal and can really confuse opponents if used correctly. Below are some of the techniques that should help you navigate the neutral game with Pac Man, as well help tack on the damage when you've closed the gap:
Tips/Tricks
Gif courtesy of Peekingboo.deviantart.com
Mr. Game & Watch
Strengths:
-Great Recovery
-Up air, Back air, and Neutral air are multi hits
-Other aerials round out his kit pretty well
When it came to Smash Ultimate, nobody was more excited for Mr. Game & Watch than I was. And while my infatuation with this character has died down a little, I still think he can move with the best of them if deployed properly. His aerials are so enticing that I almost forget he has other moves, but definitely don’t skimp on his tilts or you’ll be missing a key component to his gameplay. His up tilt has been buffed since Smash 4 to land the second hit automatically if you land the first and his down tilt has been changed to form an angle rather than a flat plate like in previous games. As far as key points to keep in mind, these are some of the things I’ve learned through playing Game & Watch:
Tips/Tricks
Image courtesy of AndrewMartinD.deviantart.com
Conclusion
Hopefully these insights can help your versatility in picking characters as I personally gravitate towards the underused side of the roster. While meta is important, it’s equally important to remember that even though the game has been out since November, the meta is still very much solidifying, so you have a lot of time to practice with everyone available to you. But as always that’s very much the key: practice!
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