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The Most Mobile Champions in League of Legends

Mobility Creep? Never heard of it! Today we’re unpacking the Champions with the highest mobility for all you Dashing Daredevils out there!

Mobility Creep is a common complaint in League, especially from Marksman Mains, and genuinely I feel Riot has recognized the damage they’ve dealt and have begun to dial things backwards. This first started with the Resistance Buffs in Season 12 which gave Marksmen a bit thicker skin, making them harder to put down, and they started promoting more anti-mobility Champions like Vex, Moakai, and Poppy to the forefront throughout the Season.

But just because you make a few Champions better, doesn’t mean you can get rid of all the high mobility options in League, so let’s take some time and highlight those Champions that are perfect for all you wall-riding, speed-running, and ‘GOTTA GO FAST’-ing players out there!

Lillia, the Bashful Bloom

Lillia prances her way around the Rift by having most of her kit centered around her ability to close the distance between herself and her target off of movement speed alone. Meaning, she does this all without dashing.

Lillia’s Q - Blooming Blows, grants her Movement Speed whenever it hits a target by granting her a stack of Prance. Prance stacks up to four times, and each additional stack Lillia gains bonus movement speed. From the Jungle, her primary role, Lillia can build up these stacks on camps to quickly path her way to the next game for clearing, or she can build them up from a camp to quickly move her way into position for a gank on an enemy laner. From Top Lane, she can utilize her Q to bully down her opponent’s health bars and easily push the wave, while using the movement speed effect to avoid enemy damage by staying out of auto-range, dodging skillshots, or avoiding ganks.

When you tie in this stacking movement speed effect, into her the slow from her Swirlseed should it successfully hit, and the sleep from Lilting Lullaby, her ultimate - then Lillia comes to shine as a Champion that can easily abuse lower mobility Champion.

Camille, the Steel Shadow

Camille hooks her way into our focus by possessing one of the longest gap closing abilities in the game, her E - Hookshot. And yes, even though it’s just one primary mobility tool, the sure distance and flexibility of this ability cannot be understated. Let’s break the ability down quickly first.

When using her E, Camille fires a straight line hook. If this hook collides with terrain, Camille will dash towards the terrain and attach to it for a split second. From there, she can choose the direction that she dismounts from the terrain by right-clicking. When right-clicking, Camille Wall-Dives and deals damage towards the target direction she’s chosen. The range for Wall-Dive is doubled towards enemy Champions, giving Camille a hefty aggressive option for when she wants to go in. Anyway - Camille additionally grants the Ghosting effect to non-Champions she passes through as she dives, removing their ability to inhibit her pathing, and should she collide with an enemy of any kind, she briefly stuns them and gains bonus attack speed for her follow up assault. Additionally, Hookshot can be used to cross over small walls.

Camille’s gap closer was probably the straw that broke the camel’s back when it came to ADCs crying about mobility creep. With good reason, since this tool can be used as both a flanking and diving ability. And, when paired with her ultimate - Hextech Ultimatum, which literally singles out her primary target, Camille greats deadly 1v1 scenarios if she isn’t properly peeled back from her target. Just be aware of the brief invulnerability granted by her ultimate if you’re looking to peel or dive in. Skillful timing makes or breaks this ability when it’s utilized to secure Camille’s position.

Talon, the Blade’s Shadow

Talon wallhops his way into our list Assassin’s Creed style by literally creating his own Assassin’s Path! Get it? Cause his E is literally named Assassin’s Path?!.. Okay, anyway…

Assassin’s Path promotes the core identity of Talon as, well, an Assassin by allowing him to deviously choose his angles of approach and escape. As a Mid Laner, Talon can utilize paths through the enemy Jungle to increase the success rate for his roaming ganks, or utilize the walls of his own Jungle as escape tools should situations become hairy. Likewise, Talon Jungle can quickly wall hop his way through his Jungle for some quick clearing, or like his Mid Lane iteration, weasel behind enemy lines for gank angles or camp steals.

The unfortunate thing for Talon though, is that this ability has a cooldown of 2 seconds when coming from a freshly hopped wall, meaning he can’t just instantly hop his way out if he gets in poorly. And he can’t get out the way he came in since the previous wall will have an established Anti-Talon coating for a few minutes following. But thankfully, his ultimate more than makes up for this situation by granting Talon and instant burst of mobility, and more importantly, invisibility, which allows him to reposition or buy time for his wall hopping shenanigans.

Hecarim, the Shadow of War

Hecarim is the ultimate ‘run at them’ Champion since his entire kit is all about running fast and running over anyone that comes in his way. And there’s three layers to the power of his movespeed focused kit.

The first layer is his Passive - Warpath. To put it simply, the more movespeed Hecarim has, the higher his attack damage goes. This makes him extremely viable with Champions like Karma or Zilean, or when utilizing Ghost as his Summer Spell of choice. In fact, it’s better than Flash on Hecarim 99% of the time.

The next layer to Hec’s ‘run 'em over’ strat is his E - Devastating Charge. This ability is literally a movespeed steroid that also grants Hecarim the Ghosting effect, allowing him to move through units. The cherry on top though is that Hecarim’s next auto attack is empowered based on the distance he traveled while Devastating Charge was active, and it’ll knock the target backwards from wherever they are hit. Combining move speed buffs plus Ghost with this this ability essentially makes Hecarim a targeted nuke that can’t miss unless he’s literally killed or CC’d in the process of his charge.

And before you think that last bit was a simple way out, Hecarim’s Ult - Onslaught of Shadows, grants him displacement immunity and dashes him towards a target location where he fears everything. His fear then slows his targets by 99% allowing Hecarim to reposition himself if needed, or if he wasn’t Devastatingly Charging his way in to utilize his E to reposition both himself and an enemy in on swift motion.

Kassadin, the Void Walker

Notorious in League’s earlier Seasons thanks to his comparatively high mobility and damage against the rest of the League cast, Kassadin remains the quintessential mobility option for Mid Laners to this day. Assuming the matchup is good, of course. Riot has found ways to stall Kassadin’s volatile behavior in the seasons following, and while he can find a way in most every matchup, the margin of error is much-much smaller than it used to be.

But where does all this mobility come from? Well, his Ultimate - Riftwalk. Riftwalk causes Kassadin to teleport to a target location, dealing magic damage at the location he’s selected. Riftwalk has an extremely low cooldown and can be activated again quickly after its initial cast with the trade off being that the ability costs significantly more mana. But, as a sort of counterbalance to the resource drain, it does significantly more damage too.

By level 13, Kassadin’s ult is on a 2 second cooldown. This means he can quickly stack it as he makes his way to a fight, and then by the time of his arrival the damage effect of his Riftwalk will be a nuclear levels, allowing him to Riftwalk his way in on top of a priority target and, most likely, instantly delete them with a rotation of his abilities. Naturally, you’d assume this means he’s a one and done sort of Champion, but Kassadin’s itemization paths him well into Mana-filled options which allow Kassadin to continue stacking his Riftwalk and nuking people without much thought. And that isn’t mentioning effects like Presence of Mind or Manaflow Band, which Kass can easily opt into depending on his matchup.

Overall, you can’t go wrong if you wanna get far and come in hard with Kassadin. Just remember he’s a scaling pick so he takes a lot of time to come online and the early game might be really boring for you if you’re wanting to play something a bit more ‘up-tempo’.

Closing Out

There you have it folks! The best of the best when it comes to mobility in League of Legends. These Champions run, hop, blink, and dash with the best of them, and each brings a unique approach to movement that other Champions struggle to emulate! Give these picks a try if you’re really wanting to look flashy out there on the Rift!

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