A Painless Overpass Smoke Guide
Tired of convoluted, situational smokes? Try these!
Tired of convoluted, situational smokes? Try these!
Overpass has gone through a variety of meta-changes, partly due to map updates, and I went looking for the most useful meta, but also interesting off-meta, line-ups that can help you win a close round or break apart the defence or offence of your enemies.
In this article, I'll show you ten smokes - five on each side - and they will help you either deepen your line-up knowledge or start off your new Overpass approach. The line-up will be shown via a video, so be sure to watch them to learn the smokes. Please note that all of these smokes are performed on 128 tick.
The smokes will also be provided with a difficulty rating technically ranging from very easy (intuitively throw-able with no practice) to very hard (you will need to invest time and be mechanically sound to throw the smoke reliably), but since this article is about painless line-ups, you will not find anything harder than your typical PUG smoke. We will start off on the T-side, giving you a basic foundation when executing or taking map control.
T-Side
T-Spawn Trash to Bridge (B)
<iframe src="//www.youtube.com/embed/JDrulLRmSZU" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Usage: Good for early-round usage and fakes. Can also be used when attacking B later in the round and you're the last rotate from A to B.
Pros:
Cons:
T-Spawn Railing to Toilets
<iframe src="//www.youtube.com/embed/D_KSDYZyUDU" width="600" height="340" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (with jumpbind/double-key jumpbind)
Usage: A strong map control smoke that is best used early and when your team intends to take A-Short/Mid. Can also be used to accustom the CTs to the smoke followed by Mid aggression to break up this pattern later in the map.
Pros:
Cons:
Club to Site B
<iframe src="//www.youtube.com/embed/ks21FNzzWV0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium since it requires to stand at a finicky, invisible corner (with jumpbind/double-key jumpbind)
Usage: Really good for fast B plays since it blocks off the incredibly strong Water position for Short. Can also be used later in the round, but your team should take map control in front of B first since you'll have to run quite a bit before you can take advantage of this smoke.
Pros:
Cons:
In Front of Con to Green (A)
<iframe src="//www.youtube.com/embed/rYxYde5Ix0o" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium since this line-up can be hard to remember (with jumpbind/double-key jumpbind)
Usage: Can be used for pretty much everything, like an early A take, a late-round A take, faking A and going B, baiting out utility, or getting a player towards the flowers right at A for a lurk or entry attempt.
Pros:
Cons:
Long to Swat
<iframe src="//www.youtube.com/embed/StN5CmXFY5Y" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Can be done rather early in the round, right after taking Long, or later in the Round to execute with a set-piece. Works really well with a molotov at Sign.
Pros:
Cons:
CT-Side
CT-Spawn to Monster
<iframe src="//www.youtube.com/embed/BTfDBZrneN0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (with jumpbind/double-key jumpbind)
Usage: Especially useful early-round to stop an A take but can also be used later in the round situationally.
Pros:
Cons:
A-Long to T-Entrance of A-Long
<iframe src="//www.youtube.com/embed/TfhTRfFdj2o" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium (with jumpbind/two-key jumpbind)
Usage: Really good early-round, especially when you have trouble holding Long and you have a teammate to boost you on Flower, for example.
Pros:
Cons:
Jungle to B-Short Tunnel
<iframe src="//www.youtube.com/embed/YcIlZX-TG0M" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Really only useful early-round, but it is quite strong for exactly that use and has been used extensively by different high-level teams.
Pros:
Cons:
B Sandbags to B-site towards Monster
<iframe src="//www.youtube.com/embed/h0IVpvDbbEg" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very easy
Usage: Everyone knows this situation: You're holding B-Short close and you hear a Monster rush. And this is where this smoke will come into play. You'll be able to delay the Ts and hold B better when you can't get double-peeked as easily
Pros:
Cons:
Back of A to A-Site (retake entry smoke)
<iframe src="//www.youtube.com/embed/BLmbUOVWkCQ" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy (requires the outer dimensions of your crosshair to line up, which differ from crosshair to crosshair)
Usage: This is a retake smoke that can help you win an almost impossible retake against multiple enemies on A. Can also be used during a bombsite take by the Ts, disrupting their execute by allowing you to re-enter A-site.
Pros:
Cons:
Use them wisely
Not one game in CS is the same as the one before. Enemies are thinking, breathing players that can adapt and power through the most intricate and well-thought-out defences and offences which means that you will always need to be ahead a few steps in order to consistently secure the round win. I only gave you the tools and context of said tools to help you figure out yourself when the right time has come to deploy any of these smokes.
If you liked this article and want more content of this kind, feel free to take a look at my Vertigo smoke guide, written in the same style, here.
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