Flashing Skyhigh - A Vertigo Flash Guide
Not feeling too flashy on Vertigo? Not anymore!
Not feeling too flashy on Vertigo? Not anymore!
Vertigo is still the newest addition to the pro map pool and has therefore not gone through as many meta-iterations as other, long-time members of the active-duty map pool. This is certainly also one of the reasons why people try to steer clear of Vertigo still, even though it has been quite some time, a problem every "newest" map has until a different map becomes the "new newest". To help you out with this, I've gone and looked at Vertigo from many different angles, have watched quite a few matches and came up with a bunch of useful meta and off-meta flashes to help you with your flash-arsenal on Vertigo.
In this article, you'll find ten flash line-ups - five on each side - and you'll not only find a video of the line-up, but also an explanation as to how difficult the line-up is, a bit of context on the intended usage in the round, as well as a pros-cons list. Please note that all of these flashes are performed on 128 tick and could pop at slightly different locations on 64 tick.
The difficulty rating ranges from very easy (intuitively throw-able with no practice) to very hard (you will need to invest time and be mechanically sound to throw the grenade reliably) and is intended to give you an overview over the line-up you're looking at.
T-Side
A-Ramp to Sniper
<iframe src="//www.youtube.com/embed/PBYUlZb1Eqk" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Medium (with a jumpbind/double-key jumpbind) since it requires a bit of timing
Usage: Useful whenever you want to advance towards A, but it can only be thrown safely when you have already cleared Sandbags as well as Secret a bit, which means that you'll need a bit of time before you can throw this flash safely.
Pros:
Cons:
T-Mid to Mid (aggro)
<iframe src="//www.youtube.com/embed/UBpKAVj_ILY" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Usage: Especially useful in the early-round, when both you and the CTs are fighting for the Mid control that the CTs so desperately need on Vertigo.
Pros:
Cons:
Tunnels to B-Stairs
<iframe src="//www.youtube.com/embed/CcCMeQVcdb0" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy-Medium if done fast (with jumpbind/double-key jumpbind)
Usage: Most useful when your teammates try to go out on B-Stairs early-round, this line-up is still useful when you take your time and go towards B later on in the round, being a reliable flash that won't blind your teammates watching Catwalk or similarly placed positions when entering B-Stairs.
Pros:
Cons:
Mid/Conn to B
<iframe src="//www.youtube.com/embed/UX_dqNTRhC4" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: This line-up will mostly be used during the later sections of the round, especially when you are in a lower-number situation like 3v3 or similar compositions. Your team should clear out B-Stairs before you use this flash since it requires the CTs to stand on/behind B when they're defending from a further back position as B-Stairs.
Pros:
Cons:
51 (Plateau) to A (entry)
<iframe src="//www.youtube.com/embed/Xo4ZYFlGTUk" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy
Usage: This line-up is really useful whenever you go A. Just be sure to let your teammates know that the flash pops in front of them, and not behind them, as is common in pugs and low-level games when going out A.
Pros:
Cons:
CT-Side
Jungle to Ramp Aggro
<iframe src="//www.youtube.com/embed/vgSR8HErRDw" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Shouldn't be used right off the bat unless a teammate is aggressively holding the first part of Ramp and should also be used in collaboration with a CT close at Ramp, maybe someone hiding at Sandbags, to cripple the incoming A-take.
Pros:
Cons:
Backdoor to A retake
<iframe src="//www.youtube.com/embed/mwV3zwDfLS8" width="560" height="314" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: Useful whenever you have lost or are currently losing control of A, either to initiate the retake after the bomb has gone down or during the bombsite take of the Ts, should reinforcements already arrive from Mid or A. You can go out with this flash, which means that dodging this flash by turning around is almost just as bad as getting flashed.
Pros:
Cons:
CT/Top Mid to Window
<iframe src="//www.youtube.com/embed/8kjR7OG4x8Q" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy
Usage: This line-up can be used whenever your teammate in Mid tries to peek towards B-Stairs, but also when you're currently trying to retake B and you're coming through Mid. Also useful as a fake when retaking B, giving the impression that someone will jump through Window anytime now, while you walk through CT to B.
Pros:
Cons:
Back of B to Sandbags (support flash)
<iframe src="//www.youtube.com/embed/K_SzNS9S_qY" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Easy, once you understand the flash
Usage: This line-up can and should be used whenever your Mid player is hiding behind Sandbags and Ts are exiting T-Mid.
Pros:
Cons:
Ninja A to Secret repeek
<iframe src="//www.youtube.com/embed/TTdfE9arCgg" width="600" height="336" allowfullscreen="allowfullscreen"></iframe>
Difficulty: Very Easy (you don't need to be too exact)
Usage: Can be used to get a free kill towards Secret, especially when the Ts are constantly pushing Secret or leaving one T in Secret to lurk. Flashing in your Teammate that way will certainly blind any T hiding in Secret.
Pros:
Cons:
Flash Your Way to Victory
Since you now have the ability to strike blind the eye of the lion that is your enemy, you will have an easier time helping your teammates find an opening or a new gap in the aggression of the Ts to abuse and win more rounds that would've been lost before. Using these flashes sporadically and not overdoing it too much in a single game is the key to victory: Having a wide enough arsenal to not to run out of ideas will never give the Ts the ability to fully adapt to your plays.
If you still need a few Vertigo smoke line-ups to help limit the access points of the Ts and possible positions of the CTs, feel free to read my article about those right here.
You can hop on our #Digscord and share your thoughts with our staff and management or hit me up on Twitter if you have any kind of feedback regarding this article or any of my other work!
Come watch Dignitas live on Caffeine.tv!