Dust 2 Smoke Guide - NEW B Smokes
Valve opened up the roof at Tunnel and we took a closer look!
Valve opened up the roof at Tunnel and we took a closer look!
Dust 2 is most likely the single most iconic video game map ever, spawning a variety of clones in basically every single shooter and even other games as well, which means that there is little innovation to have on such a map. This is not just because it is old. It is also probably the most played map in CS (not looking at exclusively pro matches). If it wasn't for for the rather recent change to open up a part of the roof in B Tunnels, you would be unlikely to find useful and new line-ups that haven't been tried out in some form. However, with the aforementioned change, I took it upon myself to take a look at new possible line-ups on B and, of course, also included line-ups that most people already know but are incredibly important to play Dust 2.
In this article, you'll get shown five smoke line-ups per side and you will find an embedded video at each line-up showing you how to properly throw the smoke.
I will also provide you with a rating of each line-up ranging from the difficulty of very easy (intuitively throw-able with no practice) to very hard (you will need to invest time and be mechanically sound to throw the smoke reliably) in order to help you evaluate the line-ups properly, as well as list pros and cons of the line-up in a small list.
T-Side
Tunnel to Car
Difficulty: Easy
Usage: You can use this smoke whenever you have control of B-Tunnels, which should be most of the time you're playing Dust 2 as a T.
Pros:
Cons:
Tunnel to Sniper's Nest
Difficulty: Medium, Hard if done with barely any or no stopping
Usage: Pretty good early round smoke that can also be useful in the later sections of the round
Pros:
Cons:
Tunnel to Door
Difficulty: Easy
Usage: Can be used in every type of B execute but is especially useful when the CT numbers are thinned out, since people then tend to play Mid and B with only one guy holding from Door, which is exactly where this smoke lands.
Pros:
Cons:
T-Spawn to Xbox
Difficulty: Easy (with jumpbind/double-key jumpbind)
Usage: This line-up is useful whenever you have a T in T-Spawn. However, it is pretty noticeable how this line-up fits well into a set piece or default set up with an early Xbox smoke, almost not even wasting a full second setting this one up.
Pros:
Cons:
Xbox to CT
Difficulty: Very Easy
Usage: Especially useful when you try to execute B, but also good as a general map control gain tool to probe and peek around CT-Mid in the mid-round when you haven't decided where to go yet.
Pros:
Cons:
CT-Side
B Scaffolding to Tunnels Deep
Difficulty: Medium to Hard (with jumpbind/double-key jumpbind)
Usage: Really good when you're playing with only one guy at B, but you want to support him with the utility from the Mid player. Also helps to suggest that there are multiple people on B, especially late-round when your B player has already used his own smoke.
Pros:
Cons:
Car to Long Doubledoors
Difficulty: Easy (you should still jump into Dust 2 and look how far exactly you need to aim to the right of the roof corner to the left)
Usage: Can be used earlier in the round to block off any Long rush or used later to (re)gain mapcontrol at Long.
Pros:
Cons:
Xbox One-Way
Difficulty: Easy
Usage: Since this is a trick smoke, its success counts on the carelessness of the T-side and tries to suggest that you either miss-smoked Xbox or that one of their teammates silently smoked Xbox, making them enter Mid carelessly into your AWP.
Pros:
Cons:
Mid Cross
Difficulty: Very Easy
Usage: Useful when trying to cross to B without getting picked off by an AWP in the earliest sections of the round.
Pros:
Cons:
Short Cut-Off
Difficulty: Easy (with jumpbind/double-key jumpbind)
Usage: Great against teams that like to go Short later in the round to push the boundaries of available map control as well as a tool to draw the attention to Mid when you get aggressive elsewhere.
Pros:
Cons:
Mix it up for maximum success
Having a few select smokes that you like to use over and over again is nice, but having a wide variety of utility line-ups to be prepared for every kind of opponent and in-game situation is key to be adaptive and dynamic in a high paced and ever-changing game such as CS. You should always keep your eye on the prize, but your mind should be ready to analyze what your enemy does and what you need to do to overcome him.
If you want more utility to add to your arsenal, you can check out my Overpass Molotov Guide or my in-depth Vertigo Smoke Guide.
Want to show us how you make use of the line-ups in this article or simply say hi to the DIG team? Head over to our #Digscord or if you want to keep up to date on my articles, feel free to follow me on my personal Twitter account.