SMITE: Everything You Need to Know About Arena
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18 Dec 18

Guides

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SMITE: Everything You Need to Know About Arena

A short breakdown of the most played game mode in Smite: Arena.

Arena, as many may know, is Smite's rawest form of pure combat. It is especially a lot of fun when played with friends. You're able to play different compositions of Gods to make the ultimate team. Let's run through the basics and a quick breakdown of how it works.

Each team starts with 500 Tickets. The first team to reach 0 loses. Try to keep your tickets and defeat the enemies and minions.

Five players from each team are drafted in the lobby screen to go up against one another. There are no lanes, no titans, and no towers to defeat. Each person starts at level three with 1500 gold, and you receive ten gold per second as the game continues. Once loaded in you have 45 seconds to purchase items and get your butt out of fountain. The fountain is your hub, your home base, so to speak. In your fountain, you regenerate health and mana. This is also where you go when you respawn after you've died. Enemy Gods who are brought or go into your fountain take damage. After those 45 seconds elapse, the jungle monsters (Buffs) will spawn on the left and right side of the arena.

Buffs include:

Blue Buff - Mana and Cooldown buff. Located on opposite sides of the map, they are in the form of the Basilisk. At 0 seconds they will spawn. This buff gives +25 MP5 and 10% cooldown reduction.
Red Buff- Damage buff. It increases Physical and Magical damage by 20% and grants 10 Magical power and 5 Physical Power.
Purple Buff- Attack Speed buff. It increases your attack speed by 15%, magical basic attack damage by 15, and physical basic attack damage by 12.

The buffs have a duration of two minutes and will respawn every four minutes.

Let's get to how we deplete the enemies' tickets! This is the bread and butter of the game mode.

When you kill an enemy God, you will deduct five tickets from the enemy's counter. Teamfighting will allow you to be able to use different abilities to kill your enemy. If you kill an enemy and you perish as well, both teams will lose five tickets. A lot of people say "Worth" when they die and kill someone else, but in this case it really isn't. A lot of factors go into that as well. You may have a higher net worth than an enemy God, so if you kill one and you die in the process, it's actually in the other's favor. Be careful during teamfights and try to survive to the best of your abilities.

After your team (or the enemy team) gets 10 kills, a Minotaur will spawn (it lets out a roar to announce its arrival). It pushes with the creep wave and has stronger melee attacks. If an enemy God is nearby the Minotaur will stop moving forward and will send out attacks to whoever is in its hitbox radius. Allies of the minotaur can proceed to escort it to the enemy's portal. If the Minotaur successfully enters the portal, 15 tickets will drop from the enemy's score. The Minotaur cannot be hit with crowd control, but its health depletes from magical, physical, and basic attack damage. When one spawns, the best advice would be to ping it and use the Defend Middle Lane voice guided line. This will alert your team if they had not noticed already. Try to defeat the Minotaur before it crosses the middle of the battlefield. It will be harder to do so if the enemy team decides to try and push it into your portal. If any of your allies are dead and in the respawn phase, enemy minions, the Minotaur, and enemy Gods will have the advantage to push it in.


Note: Minotaur does not indeed have Santa Hat and Beard in game.

What a lot of people don't understand or take for granted are the minions. The minions will make or break your game. You can be up 10+ kills and still lose the game due to lack of minion control. Last hitting enemy minions is CRUCIAL. It will deduct 1 ticket off of your enemy's counter. A wave is produced every twenty seconds. They're spawned from the left and right side of the bases and they go along the dirt paths to meet in the middle of the arena. If your team clears their wave first, and there is no one around from the enemy team to clear your minions, they will then walk into the enemy's portal. The portal is the epicenter of the fountain, it is the center of the enemy's base. When the minions reach the portal tickets will fall.

Seven minions are in a wave.

The wave consists of three archers, three melee, and one brute minion.

Archers have 305 health and deal 25 physical damage per hit. They allot 25 experience, 18 gold on a last hit, and 12 gold on an assist.

Melees have 420 health and deal 12 physical damage per hit. They allot 45 experience and give 25 gold on a last hit, and 17 gold on an assist.

Brutes have 805 health and deal 50 physical damage per hit. They allot 65 experience and give 25 gold on a last hit, and 17 gold on an assist.

There is a Phoenix on each side of each base. They cannot be destroyed and they are invulnerable to any attacks. They protect the entrance of the fountains from the enemies. If hit, you'll take strong attacks which can easily kill you. Be careful how close to the enemy fountain you get.

In Arena you respawn in waves. A timer is continuously ticking down. If a player dies before the team timer goes off, their respawn will be almost instant. The timer increases in length the further they are ahead of the enemy team and goes up to 60 seconds. When a team reaches ten tickets; killing normal minions, melee and archers, will no longer deduct tickets. Only killing the Brute minions, getting a kill, and/or escorting friendly minions/minotaurs into an enemy's portal will reduce the tickets. Do your best to lower the enemy tickets to 0. Only then will you be victorious!

Final Thoughts:

Arena is a pretty straightforward mode, but there are many factors that go into it. With these tips you'll be able to dominate the battleground.

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