CS2: The Only Aim Botz Aim Training Routine You Need
If your goal is to reach your desired rank, then your aim must be on point. To help you with that, we have made a simplistic yet effective routine on the most popular aim training map in CS2
If your goal is to reach your desired rank, then your aim must be on point. To help you with that, we have made a simplistic yet effective routine on the most popular aim training map in CS2
CS2 is an extremely intense tactical shooter with an extremely short time-to-kill (TTK). Being precise and quick with your aim is essential to climb the ranked ladder. This means it is very important to have a dedicated aim training routine to help achieve that.
However, aim training has a lot of misconceptions about it. Fact is, most players are doing it wrong. With the plethora of videos and blogs on the web, it can become confusing for a player new to aim training. Frankly speaking, aim training does not need to be complex. In fact, it is supposed to be easy and, more importantly, enjoyable.
For this reason, we have created a simplistic yet effective aim training routine to help you improve your aim. It’s made for Aim Botz, one of the best Workshop maps out there. You can try this on other maps and aim trainers, but we mainly focused on Aim Botz because it’s widely known.
It’s important to know the difference between a warm-up and a routine. A warm-up should not exceed 15 minutes. On the other hand, a routine is more like a workout in the gym and can be done for 45-60 minutes. Make sure not to do the routine before your CS2 session, only warm up at that time.
You can perform the training routine any time later. The training routine consists of five parts and can last as long as you want. You can also feel free to invest more time in some parts than others depending on your weaknesses. For example, if movement is your weakness, then invest more time in part 4 of the routine. It goes the same for other parts too.
Flicking is all about moving the crosshair to the target as quickly and precisely as possible. Ultimately, flicking is all about muscle memory, mouse control, and sensitivity. The goal of this part is to build muscle memory and mouse control while making you comfortable with your sensitivity.
In the map, disable all the other fields and have only one enabled. You will then have bots scattered in front of you. You can tweak the other settings to your preference. The weapon choice is up to you as well. It is recommended that you do this part at least once with a rifle, pistol, and AWP.
The goal of this exercise is to one-tap the bots while keeping your crosshair in a strictly horizontal line. Focus on accuracy rather than speed. You will get faster eventually, but for now, try to be as precise as you can be.
In this section, the main focus is to build your tracking and mouse control. Both of these things are really important for CS2 and should be trained regularly.
This drill is quite simple, all you have to do is keep the crosshair on a bot’s head while moving left to right. Alternatively, you can turn on bots' movement and track that. You will find your hand getting tired after 30-40 seconds. Not to worry, that’s good, you are adapting and getting comfortable with your sensitivity.
You won’t get a chance to go for headshots in every fight, so it’s essential to learn and master recoil control. Often you will find yourself fighting with multiple enemies. In that case, having the ability to flawlessly transfer your spray to other enemies can be quite beneficial.
Mastering these two is also relatively simple. In Aim Botz, find a wall and try to spray the entire magazine out of your weapon without controlling the recoil. Then, observe the recoil pattern of the weapon. Next, spray again but this time try to follow the spray pattern you just saw. It will take you a couple of tries at first, but you will build that muscle memory.
Once you have gotten decent at controlling the recoil next is to master spray transfer. In the shooting range, start spraying at a bot, once it is dead try to move the spray to other bots while maintaining control of the recoil. It sounds easy but it will take you some tries to figure it out.
You don’t need to do this drill for a long time, 1-2 minutes is enough for it.
Part 4: Strafe and Shoot
It’s time to add some movement to your aim practice. You can’t just stand still and shoot at the enemies in a real match as you will become a sitting duck for the enemy. For this reason, you need to learn and practice strafing.
Strafing simply means to move left and right. Where it becomes difficult is when you add shooting. As we know, if you move and shoot, the weapons become extremely inaccurate. To counter this, you have to control the momentum of your strafes. Let me explain.
First, just move left and right using A and D, and shoot when your character stops completely. Once you are comfortable with that, you can increase the speed by pressing the opposite directional key to make you instantly stop. The complete motion will be like this: move left, press the right key to stop, move right, press the left keep to stop. Next, start adding shooting to it after you come to a stop.
Once you are comfortable with this motion, go over to the range to start shooting bots. Try to aim for accuracy rather than speed. Slowly you will feel your strafing become one fluid motion.
Part 5: Bringing it All Together
The final piece of this routine is to get some realistic practice. This comes down to your personal preference. Some good options are Deathmatch, 1v1s or 2v2s. Just find any mode where you are fighting with real players. It will be the best way to put your practice to the test.
Here is a short video to explain the routine, if you are confused.
This training routine is designed to strengthen your fundamentals. As you improve, try to increase the difficulty of the exercises. The training routine is also customizable, you can add any exercises of your choosing, and select your own duration of training. After all, aim training should not be a chore but enjoyable.