Defending Cache: Winning as a Counter Terrorist
Guides

29 Sep 15

Guides

llMrPandall

Defending Cache: Winning as a Counter Terrorist

In the first part of this series I would like to lead you around Cache and show you where to defend.

Cache is one of the classic CSGO Maps and probably one of the most played ones as well. It's been featured in the Competitive Map Pool for quite some time now and is set close to the infamous power plant in Chernobyl seen in the background. The map has a very good layout with multiple ways to attack the two different bombsites, but it's a little bit easier to defend them so it counts as one of the slightly CT Sided maps.

This guide will be focusing on the Counterterrorist Side, what areas the map consists of, the most common callouts and strats how to defend or retake them.

The Setup

You can play a variety of different setups on Cache the most common one in Matchmaking is to place 2 players on each bombsite and one in the middle. As Bombsite B ist pretty easy to defend you can place only one guy there giving the last person the choice to play on Site A or close to middle for faster rotates.

A Bombsite

There are mainly two ways to enter this Bombsite if your team still has Mid control. The large gate leading into the hall that is called A Main and a little blue door called Squeaky. The blue door is pretty easy to control and you can hear the sound of it being opened or closed and stop a fast push by smoking it, throwing a grenade in there as it opens or an incendiary in front of it. There are three possibilities to position yourself to defend this entrance. You can play close to the Forklift which also gives you an angle into A Main but you can get overwhelmed by a quick rush. You can walk around on the Catwalk above Forklift to prevent you from getting smoked, because it's high enough for you to look over most of the smokes. The last good possibility would be to play behind the Yellow Barrels on Highway. This position is possibly the strongest, as attackers can only see your shoulders and your head, but it relies on middle control.

The big gate to A Main is harder to defend, you can smoke it in the beginning of the round as you run down Elektro to A site, but you maybe need to practice this smoke a few times because there are easily gaps in it which could benefit your enemy. Depending on how many members defend the A Site you can choose a variety of different positions. There are two possible boost spots, close to A Main you can get boosted on the wooden crates a position Terrorist teams often overlook as they pour out of A Main. You can get a look over the big red container on A Site standing on the head of a teammate. Close to said container is also a decent spot to keep hold of the entry as it allows to quickly get back into cover. Quad has the same advantage and grants you the possibility to peek out on both sides. A pretty defensive spot is close right, but it denies direct sight into Main. AWPers sometimes defend from the Truck position, but they can easily be smoked off.

Middle

As in most maps, the middle part is especially important as it grants the Terrorist site more pathways to attack. The attacking site has two possible ways to enter it, go through garage or with the help of their teammates over boost. As the CT's run out of Connector they can throw a smoke to block off Garage. With an AWP both entrances are easy to defend, but be careful that you don't peak the Boost too long when the smoke in Garage disappears. Headshot is a pretty viable spot in that respect as well if you play behind it you are in pretty good cover and have good control over Garage and a view on the boost. The rotate to Bombsite A is pretty short, but you can get rushed from Boost and Chubby without noticing.

The sandbags right by Connector grant you pretty good cover, but it only allows vision to the boost spot and is mainly useful to prevent pushes to the Highway Area and allows a quick rotate to B trough the vents. Molotovs and players coming in over the little roof next to this position are the biggest downside of this position.

A more aggressive approach would be to just rush close to Garage right in the beginning of the round and hold up close, or to do a counter boost with the help of a teammate. This tactic leaves you pretty vulnerable and with almost no possibility for a safe retreat, except for the Vents.

B Bombsite

The B Site is pretty easy to defend, but also pretty difficult to retake. As mentioned before one good player should be able to hold the site on his own. An AWPer with a good spawn position can rush through Heaven and get a quick peek into B Hall, but should be careful not to get killed by an enemy sniper himself.

There are a lot of different spots you can hide in and at least get some good trades while the Terrorist team checks them all. The most forward position would be to hold behind the B Hall boxes or in checkers below the Vents, but don't use this tactic too often or the enemy team will figure it out eventually and you have almost no chance of surviving.

When your team does a two man hold of B, one person can play in checkers and retreat behind the wooden boxes while still keeping sight of the Vents. These boxes are easily spammable if you find yourself in a spot with no possible retreat. The Heaven area grants you the possibility to strafe back into cover, but you can easily can get smoked out of the Bombsite, the same can be said for Hell, as most Terrorist teams smoke it of right as they grab control over the site.

Generator, or sometimes also called Headshot is exactly what the name promises, only your head is visible and if crouched your player model isn't visible at all. On the B Site there are quite a number of boxes which you can hide behind. The big boxes, the wooden crates and new box. The first two let you peek out and take a couple of shots, the last one being a passive position.

To surprise enemies you can stay pretty close to the entrance by the trash that is laying on the floor, but that spot is flashed and has no cover.

General Advice

Don't use one position every single round no matter how well it worked, the other team will eventually figure it out and find a way to counter you. Change the spots in which you play it helps you to improve and be a more flexible player and in the end to stay alive longer.

Stay calm, it may be difficult sometimes, but it really helps you out in a match. If you notice that you get enraged go look at a funny picture or something that calms you back down, but don't blame your team.

When you get killed a lot think about how you got killed. Were you flashed, rushed down by too many players? Try to adapt to it by playing a different spot or get a teammate to hold a site with you.

When retaking try to maximize the angles you retake from, but go in with your teammates, you won't succeed if you run in one after another.

Related articles