Different Ways to Play Counter-Terrorist
This will be a guide looking at the different ways to play Counter-Terrorist.
This will be a guide looking at the different ways to play Counter-Terrorist.
Introduction:
This will be a guide on how to efficiently play the Counter-Terrorist side in Counter-Strike. It will cover different ideas on when to play passive and when to play aggressive. I will also cover some good flashes and smokes on a few of the more common maps. I will show some effects of the economy as well.
Basic Setups:
Most maps will call for a 2-1-2 setup where there are two Counter-Terrorists A and B and then one Mid. The reason for this is to spread out your defenses and try to give your team an advantage. Most Bombsites will have two entrances, while Mid will usually have one entrance. You want to have someone covering the entrances and gathering information to find out where the Terrorists are going. Most maps will have a player playing deep in the Bombsite and a player that is closer to the exit of the Bombsite. The player that is closer to the exit is usually the rotate position, since you need a fast rotate in case the Terrorists hit the other side of the map without giving any prior knowledge.
Some maps can be played differently. You can put priority on different parts of the map and stack them if you believe the Terrorists are going to put pressure on that side. You can also play a map for Mid control, this is called a 1-3-1. Below I have a map of Mirage showing off a 2-1-2 setup and a map of Cache showing a 1-3-1.
I have also included a map of Inferno showing a 2-3 setup. Inferno is not set up like most maps as its Mid is connected to the A Bombsite. You can also play a 2-2-1 set up with two Counter-Terrorists holding Mid and B, with one pushing Apartments pushing Alt Mid.
Playing Passive:
A big strategy for Terrorists in matchmaking or pugs is to play for picks. Sitting back in a Bombsite and holding an angle and just not pushing forward does wonders against Terrorists playing for picks. The biggest effect sitting and waiting does is it runs the clock down. If you do not give away any picks and just hold passive positions on Bombsites, it forces the Terrorists into a more difficult decision, since they just lost 20 to 30 seconds off the clock. Below I have pictures showing two positions that work well together for a passive waiting style in the B Bombsite on Cache. These two positions also create a crossfire if any Terrorists decide to push B Main. If the player holding close Checkers feels as though he might get overrun, then the player on the Bombsite can either throw a smoke or a flash for the Checkers player so he will be able to fall back from his position. You can play deeper in the Bombsite as well to wait for the Terrorists to push into the Bombsite.
The reasoning behind playing passive is to gain an advantage over the Terrorists. The Terrorist side gains advantages from getting picks to thin out the defense of the Counter-Terrorist. If you play back or in positions that force the Terrorists to come to you, then you can counteract that. You do not want to hold to far back, since then that would give the Terrorists to much map control. You have to put pressure on the Terrorists while also playing safe.
Playing Aggressive:
Playing aggressive on the Counter-Terrorist side is way different from the Terrorist side. You have to be calculated, since going aggressive has huge risks as a Counter-Terrorist. If you die and no one trades your death, then your team is at a huge disadvantage. Usually the AWP player will be holding an angle that is common for the Terrorists to go through. The example I am going to use is on the map Mirage. You and a teammate are playing the B Bombsite together and hear Terrorists in Apartments. Having a person either on Truck or on the Balcony entrance to Apartments, with the other player on either the Bombsite or below the window to Apartments. Have the player below the window to Apartments, or Bombsite, flash apartments and then the player peek and try to get a kill on the Terrorists in Apartments. Now the mistake that most players will make after getting a kill for free is that they will take another aim battle without an advantage. If you as a Counter-Terrorist gain an advantage for your team, then you fall back and play passive with your advantage.
There are a couple reasons the Counter-Terrorists gain the advantage even though the Terrorists may outnumber them at that specific Bombsite. You have slowed down the push from the Terrorists, so there is more time for other Counter-Terrorists to rotate in. It is important to keep control of the Bombsite so that it remains safe for the rest of your team to rotate to the Bombsite. This also puts pressure on the Terrorists, since they still have to take the Bombsite. Another idea is when holding an angle and you miss your shot, do not peek again.
Learn to fall back into a safe position when you miss your shots, since you no longer have the advantage in that position. You can also play together with a teammate and push together. Having a player play close to you as you go aggressive can help with trade kills. The point of the trade kill is if you push and get punished then your teammate is right behind you pushing to kill the guy that killed you. Trade kills are important since they help too balance out the advantage you lost or the advantage the Terrorists gained.
Counter-Terrorist Economy:
The Counter-Terrorist side is a lot more expensive then the Terrorist side. When you are losing multiple rounds in a row you have a loss bonus that gradually grows: $1400, $1900, $2400, $2900, $3400. When winning rounds, you get $3250 for winning the round by killing all the Terrorists and $3500 when the bomb is defused. You may get more money for defusing the bomb, but Terrorists gain an extra $800 on top of the losing bonus when they get a bomb plant. This is why it is unwise to play aggressive when you are low on money on the Counter-Terrorist side, since it has big implications on the round and the upcoming rounds because of how the economy works.
Grenades:
Smokes can be used to cut off important areas of the map to gain map control. Examples of this are maps like Dust 2, where to gain control of Long and Pit, Counter-Terrorists might smoke the corner looking at Long Doors so it safer to cross without getting picked off. Smokes can also be used to retake a Bombsite, whether it be smoking of an area to block an AWP player, so that you can close the distance to give yourself the advantage over the AWP player.
Flashes can be used to play aggressively as I have covered, but can also be used to hold back Terrorists who are trying to fast push through B Main on Cache. They have to hold back, since they cannot run into the Bombsite blind. Molotov’s are used primarily to block off an entrance, or if you are in a retake, throw a Molotov to burn a Terrorist hiding in a corner. HE grenades are used primarily to give you an advantage when Terrorists are rushing into a Bombsite and you want to slow them down or chip away at their health. Below are a couple images showing these ideas.
Conclusion:
Counter-Strike can be played many ways, but there are more efficient ways to play the game. Playing passive and spreading out your defenses is a good way to stop Terrorists and win the game for your team. Always being aware of what you can do, and what you should do is a big part to playing this game. Playing passive is not necessarily sitting really far back, but also playing very safe positions that force the Terrorists to come to you so that you have the advantage. Some of these ideas are basic and some may be more complex, but I hope you have learned something here today.
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