How to Have a Better Counter-Terrorist Side on Cobblestone
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25 May 16

Guides

QuintonS, members

QuintonS

How to Have a Better Counter-Terrorist Side on Cobblestone

The map with the hardest bombsite to hold in the game just got easier.

INTRODUCTION:

It is relatively common knowledge that Cobblestone has one of the hardest bombsites to hold in the game (B-site). A difficult bombsite to hold can require some unorthodox strategy. In this guide I will provide insight on effective ways that I know to hold this bombsite, and really how to play an effective CT side. Warning: I am in no way a professional player, or even relatively close, so take this with a grain of salt.

SETTING UP A BASIC DEFAULT:

A nice default that I have found to work, (and even observed from pros such as adreN from Team Liquid) is sending 1 CT to long-A to get information. This CT shouldn't go for a pick, but instead get information, then fall back to A-site. Another CT should play a similar role out of mid doors, and also back off if the enemies are pushing.

B-site is a different story though. Since there are only 3 CTs at B, playing and maintaining drop-down control is essential for reasons which will be explained later. Sending one CT into drop-down leaves 2 CTs to hold the push from broken-wall. It is best to experiment and find what works best for you, but I’ve found that one CT in chicken coop, and one behind the fountain works wonders because it establishes a great crossfire, and both of the structures provide adequate cover.

AN UNCOMMON STRATEGY:

I’ve found that this strategy works the best on anti-eco and pistol rounds, but can easily be attempted on full-buy rounds. Basically, this strategy revolves around sending 4 CTs onto the B-bombsite, and 1 CT to peek mid. Starting out with the defenders at B, one person should be playing inside of drop-down. This player is crucial for this strategy, because they will make sure that attacking Terrorists will not be able to sneak onto the A-Bombsite, flank the sole A-player, or draw firepower away from watching broken-wall. I’ve also found that when on anti-eco rounds, a shotgun, specifically the MAG-7, becomes very effective at holding drop-down as it is very good at holding tight angles.

The 3 CTs at B-site should probably be split evenly between the different cover. However, in my experience, I’ve found that while executing this strategy, one CT should always play inside of chicken coop. The CT in this position has consistently proved to me to be a very valuable asset. If this CT chooses to peek out and engage in a gunfight with terrorists, he will have a small advantage against the enemy because the CT has an entire piece of cover to hide in. This player has plenty of time to reload or set-up before terrorists from broken-wall could even get to them, because broken-wall is a good distance away. Also, pistols are not very effective at shooting through chicken coop, and a terrorist shooting through its wall risks using all of their ammo.

One of the other big spots to play is behind fountain. The fountain helps provide cover for this CT if the terrorists were to overwhelm him. Fountain can also be boosted over, but the viability of this will be talked about later. This does bring up the question of when the last CT will play. A boost onto tree once in awhile isn’t a bad idea, but shouldn’t be done every round. Some good positions for this last CT to play include in front of the door into drop-down near tree, and in the back left corner of B-site, right under broken-wall.

The lone CT at A has a much simpler job. I’ve found that it is best for this CT to run down to mid door as fast as possible, and get a good peek into mid. Providing that this CT can keep moving around, the terrorists should not be able to kill this defender with just pistols. This CT is primarily here just to get information, as in if the terrorists are actually pushing A-site. The fact of the matter is that B-site is much easier to take, so most of the attacks will probably be there. If the CT at mid sees multiple enemies, it is probably much easier for them to fall back onto A-site, and get one or two CTs from B-site to rotate over, depending on how many terrorists were spotted at mid.

IMPROVING STRATEGIES WITH YOUR OWN TOUCH:

Winning rounds as CT in CS:GO doesn’t just happen because of positioning. For example, in the earlier two strategies, I did not talk about where a player with an AWP should play. This is because it really depends on the skill of your own team, and the enemy team. An AWP can effectively play almost any angle that a CT has to watch (except for probably drop-down). More than 2 AWPs would be an awful idea, because of the inevitable need to do some retakes. I’m not even sure if more than 1 AWP is a good idea, but again, it depends on your team’s strengths.

Specific boosts can also increase any CT team’s efficiency at trading kills and catching the terrorists off-guard. A great boost to try at least once per game is onto the tree platform at B. This position is great for peeking over certain smokes at broken-wall, and can often times result in at least one pick. Another boost to try is over the fountain. One CT stands on the upper platform on the backside of the fountain, and another CT stands on their head. This is a very uncommon angle to boost over, and will many times result in catching one or two terrorists off-guard.

Undoubtedly the most popular boost on this map is boosting a CT up into the top of drop-down. This boost can decimate the terrorist team if nobody is watching the angle. However, if someone is watching the angle, the boosted up CT will probably not have a chance to react unless the terrorist misses. This boost should probably only be used sparsely and really only in dire situations when nothing else works because of how risky it is. Of course, plenty of other boosts exist on this map, but many of them are very risky and so situational that they cannot be relied on.

CONCLUSION:

The best defense on any map is one that works best for your team. These are simply strategies that have worked for me me. Learning smokes that cover the chokepoints is also essential for playing a good CT half on any map. Learning pop-flashes can also provide plenty of advantages to a team. Also, the exact same strategy shouldn’t be attempted every round, unless of course it keeps working. In conclusion, you shouldn't necessarily follow any guide word for word, but work off of them and find out what works best for you and and your team.

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