The Best Weapons Which You're Not Using in Valorant
In this article, we take a look at the best weapons in Valorant which you're not using and what makes them good.
In this article, we take a look at the best weapons in Valorant which you're not using and what makes them good.
Valorant allows the players to choose a number of weapons from its arsenal, but more often than not we see the same guns being picked, which happen to be Vandal or Phantom for the main rifles, Spectre in the SMG category, Ghost for the Pistols and even the Operator. In today's article, we'll discuss the less utilised weapons that I've personally seen in my games and from the professional matches so far. Knowing not only how to use these weapons but when to use them can give you an edge over your enemies and eke out those extra wins!
Classic
Simply put, if there is any gun you get for the very competitive price of 0 credits, it’s the default weapon, Classic. It can hold its own place in pistol rounds and not spending credits on a pistol means that you can get either extra utility, armour, or even both. With the classic having an alternate fire mode firing 3 shots, it will also act as a shotgun at close range. A little aim practise before your matches will not go to waste with this.
Marshal
Costing a mere 1,100 credits, the Marshal is a sniper rifle that can also work as a bolt action rifle. While it only has 5 shots in a magazine, it pumps out 202 damage to the head, 101 to the body and 85 to the legs. This makes the weapon an amazing one to pick up after you win your pistol round win. With the enemy going to be eco-ing, this will one-shot kill the players to the body if they don’t have armour, and even if they do, they won’t have much health to play with after you’ve hit them. Another thing about the Marshal is that, even though it has a scope, it does not lose accuracy when you are not scoped, making it a lethal pickup without breaking the bank.
Stinger
This is one of the cheapest guns you can buy in the same. Being an SMG and a little brother to the Spectre, that doesn’t mean that the Stinger is good for nothing. Boasting the highest rate of fire in the game, this gun will take down fully kitted opponents faster than they can take up in close combat situations. You won’t want to keep holding onto the Stinger for the entire round, as when you start to add even a little bit of distance, its performance falls off. Swap it out for other weapons that the enemies will drop after you take their head off with this.
Ares
This is another weapon which you won’t see much in your games, but the value proposition for this gun is insane. It costs the same amount as the Spectre, but this weapon is better suited for medium-long range fights compared to its SMG brother, which is suited for close-medium quarters. Boasting high wall penetration and a fire rate of 10-13 rounds a second (increasing as you fire) and having the second highest magazine count in the game, this gun is perfect for spraying through smokes and walls. After the 0.50 update, this gun is often a better choice over the Bulldog.
A Quick Note
While we have listed the weapons that don't see a lot of action in the game and how they can be used, it doesn't necessarily mean that the default picks are bad. If you and your team have the economy to get those, then, by all means, get them. In most situations, they are the best picks and are unparalleled in what they do, once you learn how to utilise them correctly.
Knowing when to pick the guns we've just listed makes you more economically savvy and an asset to your team rather than force buying, losing, and holding your team back as a result. These guns are not only saving your credits in the long term but, as they are not often utilised, they also have a surprise factor which you can benefit from! There is a lot more to Valorant than just aim and knowing what to use and when will display your mastery of the game!
Conclusion
And there we have it! In your future games of Valorant, trying these new weapons which you won’t have before not only shows that you have a deeper understanding of the game, but it is also often economically sensible rather than force buying a weapon you can just about afford.
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