Wallbangs for CT Side Cache
Wallbanging on Cache as a CT is unorthodox, but can be lethal.
Wallbanging on Cache as a CT is unorthodox, but can be lethal.
Wallbanging on Cache as a CT is a somewhat unexplored area of the game, but can be extremely viable in getting one or two pickoffs in a game. Although situational, they can produce wonderful plays in a game despite the reduced damage due to the wallbangs. These positions can be spammable to deter enemies or tapped more precisely to kill enemies. More often than not, these spots will be used as a deterrent as it's hard to tell when an enemy is present.
Wallbang 1: Squeaky Door (A Site)
This is one of the more common wallbanging spots on Cache, due to the easily penetrated nature of the door. Nearly any gun excluding starter pistols will penetrate the flimsy door, however it does not break, unlike the doors on Nuke. This is quite an effective wallbang, as if the Terrorist team can see bullets coming through the door, it is almost impossible to punish the attacker, unless they get extremely lucky. In terms of effectiveness, it is most reliable from Forklift/Barrels, as these positions give you an extremely good angle into the door, making shots far easier to hit.
Left: An effective position to wallbang from. Right: Wallbanging the door. Below: Impacts in the wall.
Wallbang 2: Mid Garage
One of the more common spots for wallbanging on Cache, especially for AWPers. Often used for either prefiring or killing fleeing enemies. As the material of the garage is a thicker one, the AWP is the only weapon which penetrates it, which also does minimal damage. Be aware of where you wallbang, as a misplaced shot may end up in the box directly behind the wall. Make sure to not commit yourself to this wallbang, as staring blankly and firing at a wall can give away your position rather quickly. This spot is more effective when used from the Z connector, as if you attempt this wallbang from the white box, your shots enter at a greater angle which reduces damage, not to mention how much less space you have to shoot at. As you can see, even from the wider angle of Z connector, there is not much space to shoot at before missing the shipping container, which results in hitting an impenetrable box.
Left: Where to stand for maximum effectiveness. Right: Where to aim (anywhere left from here will also work just as well). Below: Impacts on the container.
Wallbang 3: Vents to A Main
Although "Vents to A" may sound like a strange prospect, it's quite effective due to the unsuspected nature of this wallbang. Personally, I've had success with this wallbang more than a typical wallbang. Rifles and snipers will penetrate this surface, dealing surprising amounts of damage. Wallbanging here will typically work more the closer to the start of the round you can do it, while still being aware of the ever-present danger of the garage. This is due to the defaulting style of many Terrorist teams defaulting and playing for picks at the start of rounds. Be aware of the frequency of attempting this, as Terrorist teams are able to counter this wallbang through pushing mid whilst you're attempting it. The best spot to stand for this wallbang is in the corner because of the cover it provides as opposed to a wider angle.
Left: Where to stand for maximum effectiveness. Right: Bullets on the other side of the wall.
Wallbang 4: CT to Checkers
A wallbang which has been popularised through some outstanding pro plays and pro memes, such as flusha jokingly "wallhacking" vs NiP at MLG X Games Aspen 2015. If you choose to wallbang the tarp on the wall, it is penetrable by most guns whilst the metal rolling door is exclusively for rifles and snipers. Wallbanging the tarp is far more effective both damaging and positioning wise, as you can hit Ts hiding behind the boxes through it. This wallbang is extremely hard to punish, as on the other side of the wall from the tarp is a concreted wall, which is obviously far worse for wallbanging.
Left: Where to stand. Right: Where to aim to hit the large boxes. Below: Impacts on the box.
Wallbang 5: Squeaky Corridor
Although squeaky door has been covered, a different approach to this wallbang is with an AWP from Quad. This angle is generally less expected from the Terrorist team and is far easier to be caught off guard by. As mentioned, wallbanging here is only able to be done with AWP effectively. It is possible with a scout, however far less damaging, dealing around 30 damage for a headshot. This is due to the concreted wall that you have to shoot into for this wallbang. Although it offers low damage output, this spot is extremely hard to counter because of the wider array of angles Terrorists have to consider when sniping back at their aggressor.
Left: Where to stand. Right: Impacts on the other side of the wall.
I hope you've learned something valuable and good luck wallbanging!
Get your own AKRacing Chair here and support our players, all profit goes towards the teams!