CS:GO's Hierarchy of Skill
Never run out of things to practice with CS:GO's hierarchy of skill! See where you stack up!
Never run out of things to practice with CS:GO's hierarchy of skill! See where you stack up!
In 1943, American psychologist Abraham Maslow published "A Theory of Human Motivation." In it, he introduced the idea of a hierarchy of needs for human motivation (pictured below). His theory proposed that humans had to satisfy certain needs before others in a linear fashion. And he was right. Any mature adult can confidently say that the hierarchy of needs accurately reflects the psychological growth of a typical human. But how does this apply to Counter-Strike? It turns out that we can apply this linear hierarchy to the growth of the typical CS:GO player.
Image courtesy of Simply Psychology
Just like Maslow's hierarchy, we can see that the most basic requirements for CS:GO's version are the "base" of the pyramid and the first needed. Eventually, we move to the top of the pyramid. The final step is one that can never be completed because it's a constant cycle of improvement and refinement. So without further ado, let's break down CS:GO's Hierarchy of Skill... And for your practicing pleasure, I've sprinkled in links throughout this article so you can dive deeper into topics of interest!
Step 1: Aim & Mouse Control - CS:GO: How to Improve Tracking Aim
Shooter games are one of the easiest genres to pick up, but one of the hardest to master, especially CS:GO. The main reason is the mechanic of aiming and shooting. Although mouse control can be boiled down to "point and click," many new players find it difficult. In CS:GO, the high skill ceiling magnifies this issue. It doesn't matter if you can point and click on a head. What matters is how fast you can execute the series of motions it takes to hit a shot. This difference in speed is the main distinction between newbies and veterans. Because of that, aim and mouse control is often the first thing a player recognizes as one of his flaws. The progression of a player's aim is very linear: discovery, confidence, and proficiency are the key themes of aim.
Beginner:
Intermediate:
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The base of the hierarchy is mechanical skill (steps 1, 2)
Step 2: Movement & Keyboard Control - Movement in Counter-Strike: Global Offensive
Once a player has managed to consistently frag in lopsided fights, the next immediate problem is his movement. Suddenly, the player realizes that holding W and swiping his mouse to and fro is not an efficient solution to traversing the map. Upon this realization, a world of opportunities is suddenly opened up, ranging from simple A-D strafing to the more difficult bunny-hopping and surfing. Strong movement and precise control of the character model are key characteristics of many professional players. The progression of a player's movement is more sporadic than aim; players can choose to never consciously practice movement, dedicate the majority of their time to gamemodes such as surf and KZ, or occasionally fine-tune their most important of movement.
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Intermediate:
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Game skills: Utilizing knowledge of CS:GO's game mechanics to gain an edge
Step 3: Communication - The Importance of Team Communication
After playing a few competitive matches, a new player will soon realize that it is not the same as deathmatch. A quiet solo-DM session turns into an energetic frenzy of callouts, strategies, and NEIS's shared with complete strangers. At the first, a player might not have the confidence to make simple position calls, but soon, he will be offering emotional support to his teammates, rallying a demoralized team to victory, calling strategies, and even outright leading the team. But, he can't just let his tongue run wild. Ensuring that every bit of essential information is relayed to the team must be balanced with clean, concise, and uncluttered comms. The progression of a player's communication is a tough one: teammates will complain about his lack of calls and then whine about his incessant talking until the perfect balance of detail and terseness is achieved.
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Step 4: Gamesense & Advanced Mechanics - Developing Your Game Sense
Step 4 is the continuation of "game skill" in the hierarchy after step 3's communication. Step 3 includes solely communication, while step 4 revolves more around the gameplay aspect of gamesense and coordination. At its core, step 4 focuses on knowledge. Knowledge of the game is essential. It ranges from knowledge of the economy and decision-making to positions and grenades. The progression of a player's gamesense/knowledge is based heavily on tiers. For example, understanding the economy of CS:GO can be as elementary as knowing when to buy, force, or save. But, when you are an IGL of a team and have to consider many factors, such as reading enemy economies and the impact of saved guns, it gets exponentially more difficult.
Beginner:
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The tip of the hierarchy revolves around step 5: teamplay
Step 5: Teamplay - Understanding Basic Teamwork and How to Be a Better Teammate
In the midst of improving and practicing, a player will eventually come to a roadblock. At this block, he will think, "I'm improving, hitting my shots, and making great plays. But why am I not winning matches?" The missing keystone is simple: teamwork. After all, CS:GO is not an individual game. It revolves around coordination, tactics, and cohesion. And the progression of this final stage is the most "never-ending" and intricate of them all. A player could simply be working on his trade-fragging (ties into step 4), improving his tone of voice (ties into step 3), or even working out personal strifes with real teammates. The situations are endless, ranging from silver matchmaking to professional teams.
Beginner:
Intermediate:
Advanced:
With this Hierarchy of Skill, you'll never run out of things to practice. You can also see where you stack up!